Marcus Posted March 4, 2014 Share Posted March 4, 2014 I'm having some trouble trying to figure out how to add emissive to a material that already has diffuse, specular, and normal. Can anyone point me in the right direction? Quote Link to comment Share on other sites More sharing options...
Christian Clavet Posted March 4, 2014 Share Posted March 4, 2014 I think you will need a material shader to do this. Quote Link to comment Share on other sites More sharing options...
Marcus Posted March 4, 2014 Author Share Posted March 4, 2014 Yeah I see a shader that just says emissive. I was hoping that there would be one that would work for diffuse, specular, normal, and emissive. Quote Link to comment Share on other sites More sharing options...
shadmar Posted March 4, 2014 Share Posted March 4, 2014 http://www.leadwerks.com/werkspace/files/file/473-glowmapshaders-leadwerks31/ Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Marcus Posted March 4, 2014 Author Share Posted March 4, 2014 Thank you! Quote Link to comment Share on other sites More sharing options...
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