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occlusion culling


cassius
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occlusion culling (I think) is trying to determine if an object is behind another object and would not be visible and so not to be rendered.

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Thats correct, as opposed to frustum culling which is the culling of any object with lies completely outside of the view port.

 

Note: In Leadwerks occlusion culling does not operate on terrain, so placing a hill between you and a load of models will not prevent them from appearing in the rendering pipeline.

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Isn't there an occlusion culling true/false setting in the appearance properties for entities? and doesnt the Engine take care of some of that by default (lights/characters)?

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Does the occlusion culling in LE effect wireframe? I mean is it rendered the same?

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So if I do a simple big wall-model with a physics file and check use occulsion, my framerate should be higher if I stand right before this wall?!

This is what not happened when I tried it with one of my stone models.

 

My idea is to place large planes in my hills to enable some kind of basic culling. Or some kind of walls to use it as occluders.

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Don't you need to set the OC for the object that is to be culled not the object doing the culling? and would a better check be to see a drop in polys renders?

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