Michael Betke Posted January 20, 2010 Share Posted January 20, 2010 I would like to record my screen to show of stuff and do some training videos. But its very sluggish. At the moment I use Camstudio. Formerly I used Camtasia. Can someone please suggest good settings for steady 25fps without lagging or a good (free / lowcost) tool? Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 20, 2010 Share Posted January 20, 2010 Debut Video Capture Software Which I used for this. Or of course Fraps Which I used for this. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Mumbles Posted January 20, 2010 Share Posted January 20, 2010 Only warning about fraps is that a decent resoluton ends up recording with a 100 mbit data rate, so your hard drive fills up pretty rapidly. Once you've captured, you'd use ffmpeg or similar to change it into a different type, and with a much lower bitrate. But that's assuming you've captured the entire video without running out of space. Quote LE Version: 2.50 (Eventually) Link to comment Share on other sites More sharing options...
Michael Betke Posted January 20, 2010 Author Share Posted January 20, 2010 Thanks. I'll try out Fraps this afternoon and compress with virtualdub afterwards. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Rick Posted January 20, 2010 Share Posted January 20, 2010 I pretty much have found these all suck when recording anything that is graphics intensive like a game or the LE editor. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 20, 2010 Share Posted January 20, 2010 I think Michael's looking for the "least" suckiest Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Josh Posted January 20, 2010 Share Posted January 20, 2010 The only way to get smooth video is to save the buffer each frame to an image file, and use a fixed time step. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Niosop Posted January 20, 2010 Share Posted January 20, 2010 For my videos that require more than just the 3D window I use screentoaster.com. But you can see how those turned out, not the best quality but not horrible. For just the 3D window FRAPS is the best I've found. I can usually maintain 30FPS with FRAPS depending on the scene, but again, it only gets what's rendered in 3D so isn't good for tutorials usually. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
Mumbles Posted January 20, 2010 Share Posted January 20, 2010 I'd be all for extracting the graphics buffer out to a series of png files. But what about capturing the sound? If the engine provided a ..simple.. way to get access to the sound buffer, and save it out to the hard drive, then fraps would be obsolete where leadwerks titles are concerned. But as its a bit vague, it's not the most feasible request in the world... Quote LE Version: 2.50 (Eventually) Link to comment Share on other sites More sharing options...
Josh Posted January 21, 2010 Share Posted January 21, 2010 But what about capturing the sound? You can't, without a screen capture program, and the slow speed of the fixed-step method will result in sound that doesn't match the video. If you use a screen capture program, record at a low resolution and turn on vertical syncing. And make sure you have a fast computer with a multicore CPU and a fast GPU. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Michael Betke Posted January 21, 2010 Author Share Posted January 21, 2010 I'm sick at the moment and cought mayself a flue. So I got no chance to test it yesterday... I'll record in 3dmax, editor and photoshop. So fraps will be ok I guess. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 21, 2010 Share Posted January 21, 2010 I'm sick at the moment and cought mayself a flue. So I got no chance to test it yesterday... I'll record in 3dmax, editor and photoshop. So fraps will be ok I guess. Morning Michael, if you are using XP that might be problematic as Fraps cannot capture desktop applications under XP as it needs the program to be recorded to have DX or OGL as its core runtime system, XP's desktop does not but I think Vistas (Windows 7?) does. Although when using on the Editor on XP it does record the actual scene window. Hope you feel better soon Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Mumbles Posted January 21, 2010 Share Posted January 21, 2010 the slow speed of the fixed-step method will result in sound that doesn't match the video. I should have mentioned that my idea was 2-pass. First pass just extract the frames with no care for the audio, and pass 2, start from the beginning and capture only the sound. As most games already have the ability record demos into their own custom format. Anyone here could implement something similar into their own games. And then just add the ability for their game to convert the custom format into a series of images and sound files. It wouldn't matter if the conversion was real-time or not, as long as their custom capture format was real-time, it would be sufficient. And their custom format could be as crude as simply storing the: position, rotation, velocity and omega of every object in the scene at 100 ms intervals (or even every physics update). At this stage though, it's still only an idea, no definite proposals for code yet. Quote LE Version: 2.50 (Eventually) Link to comment Share on other sites More sharing options...
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