YouGroove Posted March 9, 2014 Share Posted March 9, 2014 Enjoy : http://www.leadwerks.com/werkspace/files/file/512-turret-v2-heavy-simplified/ Ready to use, just drag and drop turret prefab on your level and launch it. For collision, just add code to Collision function based on SetType of entity you want. ------------ This new version uses SetVelocity, instead of managing all movement using PhysicsSetPosition, so the code is very simplified, lot more short and easy to understand and movement is lot more smooth. (if someone could test it to confirm all is ok ?) Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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