YouGroove Posted March 10, 2014 Share Posted March 10, 2014 I made some models level with custom lightmaps in Blender, exported all as FBX with 2nd UV. LE3 has shader "emission" that is for models not lightened by lights. It is possible to use some 2nd UV texture in a model using that shader in LE3 ? or is it another method that would allow us ot use our own lightmaps in LE3 ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
shadmar Posted March 10, 2014 Share Posted March 10, 2014 Yes, just assign ex_texcoords1 instead of ex_texcoords0 to use second uv-channel. 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
YouGroove Posted March 10, 2014 Author Share Posted March 10, 2014 ok seems it must be : //Modulate blend with diffuse map outcolor *= texture(texture0,ex_texcoords0); outcolor *= texture(texture1,ex_texcoords1); Don't work, so perhaps a problem with my FBX and second UV ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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