casey0726 Posted March 10, 2014 Share Posted March 10, 2014 Thought I'd share something I found recently that might save people a bunch of time. http://www.makehuman.org/ The software basically helps you generate a 3d character model in whatever proportions you wants etc.. All the models you create with it are under a CC Zero license, meaning you can sell or use the models for comercial or non-comercial purposes. 1 Quote Link to comment Share on other sites More sharing options...
nate066 Posted March 10, 2014 Share Posted March 10, 2014 I think they would be to high-poly for games with out retopology. Quote Link to comment Share on other sites More sharing options...
casey0726 Posted March 10, 2014 Author Share Posted March 10, 2014 Actually you can apply a proxy to em to make em low poly. Looking at tutorials right now and it looks awesome. It even adds bones and exports to 3dmax and blender. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 10, 2014 Share Posted March 10, 2014 You should put software in title instead. And it is already posted : http://www.leadwerks.com/werkspace/topic/8522-make-human-1-alpha-8/ Great tool to make a base character with good proportions to work and sculpt in 3D Coat, Sculptris , Blender, or simply to start retopology to make a lower resolution for real time game. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
DudeAwesome Posted March 10, 2014 Share Posted March 10, 2014 I use FUSE for quick character creation 1 Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
SlipperyBrick Posted March 10, 2014 Share Posted March 10, 2014 I am a FUSE user as well. Disappointed with it though. Not enough variation to make a full character there isn't a lot of models available at the moment. Hoping they will bring more stuff into it, I export from FUSE and then sculpt in 3D Coat now though Quote Link to comment Share on other sites More sharing options...
casey0726 Posted March 10, 2014 Author Share Posted March 10, 2014 You should put software in title instead. And it is already posted : http://www.leadwerks.com/werkspace/topic/8522-make-human-1-alpha-8/ Great tool to make a base character with good proportions to work and sculpt in 3D Coat, Sculptris , Blender, or simply to start retopology to make a lower resolution for real time game. Sorry didn't mean double post. Someone should really make a sticky thread for tools like these to help people out. I didn't even know bout it till now. Quote Link to comment Share on other sites More sharing options...
DudeAwesome Posted March 10, 2014 Share Posted March 10, 2014 You can do a lot with fuse i also have dlc and you can edit it in other Software like 3D coat Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
YouGroove Posted March 12, 2014 Share Posted March 12, 2014 3DS Max is coming in that area also to speed up character creation for games also. Website info : http://area.autodesk.com/products/features/charactergenerator Free if you own some product already : Entertainment Creation Suite (all editions) Maya 3ds Max Softimage MotionBuilder Mudbox Maya LT Quote Stop toying and make games Link to comment Share on other sites More sharing options...
damvcoool Posted June 25, 2014 Share Posted June 25, 2014 It would be great if there is an exporter from MakeHuman to LeadWerks engine. just saying Quote Link to comment Share on other sites More sharing options...
YouGroove Posted June 26, 2014 Share Posted June 26, 2014 Too human is for making static characters , not animated ones, and the characters are nude. So it would be useless to export from MakeHuman to LEadwerks directly. After using MakeHuman you'll have to export your character to another program like 3D coat or BLender or any other program to add clothes and to make animations. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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