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Shadow/Shader list system


YouGroove
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Some idea for later perhaps.

 

Why not proposing a simple list of shaders ,and list for shadows instead of having to have to open a file each time ? Workflow would be lot more fluid and faster, less programmer oriented.

LE3 editor would do it using some XML file listing all shaders/shadows, or more simply would just read shader/shadow folder at start and compose the list dynamically reading the list of files.

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Stop toying and make games

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