YouGroove Posted March 11, 2014 Share Posted March 11, 2014 Some idea for later perhaps. Why not proposing a simple list of shaders ,and list for shadows instead of having to have to open a file each time ? Workflow would be lot more fluid and faster, less programmer oriented. LE3 editor would do it using some XML file listing all shaders/shadows, or more simply would just read shader/shadow folder at start and compose the list dynamically reading the list of files. 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
DudeAwesome Posted March 11, 2014 Share Posted March 11, 2014 +1 Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
YouGroove Posted April 4, 2014 Author Share Posted April 4, 2014 I just refresh this suggestion as not spectacular to implement and would make LE3 more pro, more friendly and speed up workflow. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
gamecreator Posted April 4, 2014 Share Posted April 4, 2014 Agreed. And auto-assign based on editor's guess of model type based on materials and if bones are present. 1 Quote Link to comment Share on other sites More sharing options...
DudeAwesome Posted April 4, 2014 Share Posted April 4, 2014 Would be more User friendly for sure Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
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