AlanSnake Posted March 12, 2014 Share Posted March 12, 2014 I made a ball in blender to test textures(exported to fbx file and converted it in autodesk fbx converter so i was able to use it in substance painter). I made the texture in substance painter. The ball looked metalic and reflected the surrounding. I exported the textures and imported the ball and textures in Leadwerks 3. I generated the material and assigned the normal, difuse and specular textures. When exporting the material, substance painter also exported a metalic.tex, height.tex and roughness.tex. How/where can i assign these in the material editor and which shader should i use to get the shiny reflecting ball? Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 12, 2014 Share Posted March 12, 2014 Standard shaders commonly used : Diffuse + normal map + specular I think you'll have to combine in some painting program the other textures. Perhaps combine metalic and specular map as a final specular map Take height.tex transforming it to some normal map and add it to some degree to your normal map Same for Rought , try to see with what texture it could be combined. Could you post your textures in some Zip file , i could take a look and perhaps try something ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
AlanSnake Posted March 13, 2014 Author Share Posted March 13, 2014 Thanks for the reply. I will first try the options you gave me. I also attached the file. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 13, 2014 Share Posted March 13, 2014 Well your file is super small and indeed your bitmaps are empty, so i can't try nothing for now I didn't seen but LE3 has this shader : diffuse+normal+specular+env env beeing environment map to simulate reflection, so it could be usefull in your case for metal, but i don't know if environment map is applied on whole mesh (what i guess is done). -------------------- Perhaps we could ask some new LE3 shader : Environment map + Environment mask in some shader, this way you choose where on the mesh and how many env reflection we want. This could allow to have some model with some rust parts and other reflecting like metal or usefull to make partial water zones on roads after rain is gonna. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
AlanSnake Posted March 15, 2014 Author Share Posted March 15, 2014 I tried it. Unfortunately it didnt work for me. I made a different texture with some reflecting lines on it. I put the metalic texture on specular. This didnt work . Im not able to post the whole file, cause its to big. If anyone wants to give it a try, i can send the .rar file via chat. A new shader sounds good to me. I need my shiny fix Quote Link to comment Share on other sites More sharing options...
SlipperyBrick Posted March 22, 2014 Share Posted March 22, 2014 I use Substance Painter as well. I haven't yet tried bringing in textures I've made with it yet. I will try later today and see if I get the same issue as you do. Quote Link to comment Share on other sites More sharing options...
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