cassius Posted March 12, 2014 Share Posted March 12, 2014 Anyone know where I can get free tree models suitable for conversion to le format? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Einlander Posted March 13, 2014 Share Posted March 13, 2014 Some free tree generators: tree[D]: http://www.frecle.net/?show=treed.about arbaro: http://arbaro.sourceforge.net/ they both export to obj. Quote Link to comment Share on other sites More sharing options...
cassius Posted March 13, 2014 Author Share Posted March 13, 2014 Thanks. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Patrick Posted March 14, 2014 Share Posted March 14, 2014 Also, if you use Maya there is a built in feature to help with that, or there are alternative external plugins that work really well with it to help make trees similar to these that have been linked above but of course it would be easier to use and manage if you already know your 3d package. If you don;t use Maya, Blender has pretty much the same plugins and scripts from the community for similar things Quote Link to comment Share on other sites More sharing options...
cassius Posted March 14, 2014 Author Share Posted March 14, 2014 I made a tee but its got square shadow and polycount is high.using tree(d) Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Hexadecimale Posted March 18, 2014 Share Posted March 18, 2014 Cassius, Look into branch tab in sub-division, maybe there are too many branches, Uncheck Cross Horiz. geometry and uncheck cross vert. geometry if you do not need them. Also look for both trunk sub division. Quote Intel Xeon E5-1600, AMD R9 280 or AMD Firepro V7900, Samsung 2*32 gigs PC1600 ECC, Samsung 256 gig SDD 840 Link to comment Share on other sites More sharing options...
cassius Posted March 18, 2014 Author Share Posted March 18, 2014 Thanks for replies.Ultimate unwrap can reduce polycount too.I might try that. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Rastar Posted March 18, 2014 Share Posted March 18, 2014 You could also try http://www.hptware.co.uk/forester.php. It's not free, but very affordable, and the poly count is fairly low. Quote Link to comment Share on other sites More sharing options...
Hexadecimale Posted March 19, 2014 Share Posted March 19, 2014 Cassius, Tree may seem high in polycount indeed but I do not believe in polygon shrinker, I always had issues somehow where quads become tris here and there, or deformation is such that the model did not remotely look like the original. Try and see, I hope you get better result. Though this is not the last step you can use. You can also go dirty, open the model somehow in a 3D application, look at the mesh model and look at the faces and edges in UV editor, then cut faces or edges and reform where it is convenient to you. Also you can do some retopology, it is not a traditional method per se on low polygonal mesh but hey who says there is a rule to anything 3D coat is pretty good for retopo, I prefer to 3D coat to Maya 2012 or Max 2012 for example. Rastar, Yes I just found Forester yesterday, it is affordable. They have 3 types of license, though the reason why I did not purchase right away is with license aggrement page that I need to re-read again, I was in a hurry and flew over license agreement. it sounded quite strange whereas no matter what happens, assets are foresters property (I hope I am completely wrong and misunderstood everything). Quote Intel Xeon E5-1600, AMD R9 280 or AMD Firepro V7900, Samsung 2*32 gigs PC1600 ECC, Samsung 256 gig SDD 840 Link to comment Share on other sites More sharing options...
Rastar Posted March 19, 2014 Share Posted March 19, 2014 Yoy should be OK here. The license conditions state that a) You need a Pro version (regardless if it's Indie Solo/Enterprise or Enterprise) to use the models and textures shipped with the product (and asset packs) commercially. B) Everything you do with FP is your own IP. At least that's the way I understood it Quote Link to comment Share on other sites More sharing options...
Einlander Posted March 19, 2014 Share Posted March 19, 2014 Just came across this youtube tutorial for tree[d] and how to get a less than 1000 polygon count tree. Quote Link to comment Share on other sites More sharing options...
Guppy Posted March 20, 2014 Share Posted March 20, 2014 You can also just use blender https://www.youtube.com/results?search_query=blender%20sapling%20tutorial&sm=12 Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.