YouGroove Posted March 14, 2014 Share Posted March 14, 2014 Actually it seems shadows on objects make self shadowing on object it self. Sometimes self shadowing is not really needed like in sime decoration buildings or sturctures, it won't make big difference, sometimes on characters depeding on game type, better not use it. Could this be optionnal ? it could also save lot fo frame rate i think. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
klepto2 Posted March 14, 2014 Share Posted March 14, 2014 shadowmapping comes with self shadowing at no extra cost. So this is not possibe and would not improve theframerate. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
YouGroove Posted March 14, 2014 Author Share Posted March 14, 2014 But not having it in self model and only environment could be better looking sometimes : Right model without shadowing on itself looks better and as background decoration it's ok. Would have been great to have it project some shadow around and not on itself. . Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted March 15, 2014 Share Posted March 15, 2014 We use a uniform lighting model which means surfaces are always self-shadowing. There are no tricks or gimmicks, just natural lighting everything. The reason you screenshot looks bad above is because the normals are messed up. Try calculating the normals in the model editor using the angular threshold algorithm, setting the threshold to a low value, like 15 degrees. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted March 15, 2014 Author Share Posted March 15, 2014 I recalculated with 15 Degrees so it removes the smooth factor what i dind't wanted, and self shadows are still low res and look bad. Self shadow as option would have been better in that case. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted March 15, 2014 Share Posted March 15, 2014 The proper thing to do here is increase the shadowmap resolution. Having a texture on that will also help, as it will confuse the eye so you can't see the obvious aliasing. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted March 15, 2014 Author Share Posted March 15, 2014 How do we do that ? In Appearence tab for static level models or stuff the there is only one option : Shadow : none, static, dynamic. Nothing for resolution shadowmap, and no shadow map resolution choice even in Options/video also. Some future LE3 improvement so ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.