xtreampb Posted March 20, 2014 Share Posted March 20, 2014 how well does UU3D convert different model types. I know that they are all plugins but how well do they work. I don't want to buy it if it doesn't work well. If someone can convert a model for me I would appreciate it greatly. Quote bool Life() { while(death=false) { if(death==true) return death; } } I have found the secret to infinite life Did I help you out? Like my post! Link to comment Share on other sites More sharing options...
cassius Posted March 21, 2014 Share Posted March 21, 2014 Some people have had a problem with fbx in uu3d.But it is a very usefull program. I just save to gmf and change extension to mdl. I beeive blender works well with fbx. 1 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
bandrewk Posted March 21, 2014 Share Posted March 21, 2014 UU3D works well in most cases, although sometimes it is doing some weird stuff. FragMotion or UU3D, either of them always works. Quote Link to comment Share on other sites More sharing options...
xtreampb Posted March 21, 2014 Author Share Posted March 21, 2014 which one is cheaper and more reliable? Quote bool Life() { while(death=false) { if(death==true) return death; } } I have found the secret to infinite life Did I help you out? Like my post! Link to comment Share on other sites More sharing options...
cassius Posted March 21, 2014 Share Posted March 21, 2014 Well fragmotion can be used for animation. I only use uu3d for file conversion. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
xtreampb Posted March 22, 2014 Author Share Posted March 22, 2014 will UU3D convert animations? Quote bool Life() { while(death=false) { if(death==true) return death; } } I have found the secret to infinite life Did I help you out? Like my post! Link to comment Share on other sites More sharing options...
xtreampb Posted March 22, 2014 Author Share Posted March 22, 2014 ok so i'm using fragmotion. I got 15 different animations. I export as fbx and import it into LE. I see the model in LE and i have this as my script. I just want to make sure i'm doing this right. import "Scripts/AnimationManager.lua" function Script:Start() self.animationmanager=AnimationManager:Create(self.entity) self.animationmanager:SetAnimationSequence(1,.02) end function Script:Draw() self.animationmanager:Update() end I don't see the first or second or any animations. Am i doing this right cassius, or am i missing a step in my export/save process? Quote bool Life() { while(death=false) { if(death==true) return death; } } I have found the secret to infinite life Did I help you out? Like my post! Link to comment Share on other sites More sharing options...
cassius Posted March 22, 2014 Share Posted March 22, 2014 uu3d can handle animation files. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
bandrewk Posted March 22, 2014 Share Posted March 22, 2014 AFAIK Leadwerks does not support multiple-line animations. Quote Link to comment Share on other sites More sharing options...
xtreampb Posted March 22, 2014 Author Share Posted March 22, 2014 @bandrewk I did this exact same thing with a copy of the model. It seems like it is looking for an animation shader. Is this right? also if leadwerks doesn't support multiple animations, then how does it differentiate between animaiton sequences. The animation manager doesn't use animation frame locations like LE 2.x did. Quote bool Life() { while(death=false) { if(death==true) return death; } } I have found the secret to infinite life Did I help you out? Like my post! Link to comment Share on other sites More sharing options...
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