AggrorJorn Posted January 21, 2010 Share Posted January 21, 2010 a cool lua feature would be when you could drag an object into your scene. When you release the mouse button you can create a plane or area that you can scale by your self. You could create a small waterplane, floors, ceilings or particle fields. The movie goes pretty fast but shows what I mean around 0.38 Quote Link to comment Share on other sites More sharing options...
Masterxilo Posted January 21, 2010 Share Posted January 21, 2010 Can't you scale objects in editor? Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
Niosop Posted January 21, 2010 Share Posted January 21, 2010 As long as you don't need any physics to go along with them. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 21, 2010 Author Share Posted January 21, 2010 Can't you scale objects in editor? I don't mean scaling like you already can in the engine. I mean more that you draw the size of a square. Quote Link to comment Share on other sites More sharing options...
Masterxilo Posted January 22, 2010 Share Posted January 22, 2010 Ah, ok. But how does that have to be something new the engine does? Can't you add that kind of functionality using lua? Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 22, 2010 Author Share Posted January 22, 2010 Ah, ok. But how does that have to be something new the engine does? Can't you add that kind of functionality using lua? I have no idea. So far I've only seen dynamic objects, but not realy drawable objects. But the terrain painter does something in that direction. With Lua it would be something like. drag the object in, which places 1 single vertex. IF second point is placed, create rectangle between the vertices based with some math function. That goes way beyond my skill Quote Link to comment Share on other sites More sharing options...
Niosop Posted January 22, 2010 Share Posted January 22, 2010 If Josh implements the plugin architecture I posted about then an EditorClick or EditorDrag callback could be added that would let you do this. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
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