bandrewk Posted March 21, 2014 Share Posted March 21, 2014 Hello, I'd like to be able to group objects inside the scene panel into folders. Having a simple-huge list of all entities is not fun to work with. Thank you. 5 Quote Link to comment Share on other sites More sharing options...
beo6 Posted March 21, 2014 Share Posted March 21, 2014 As long as this is not included, you can try to use pivots as folder alternative. 1 Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 21, 2014 Share Posted March 21, 2014 + 10 I already submitted such suggestion, they could be number one priority after Linux, since we have to deal each time with that big list that quickly becomes a nightmare. I asked ability also to move objects to parents or root without having to scroll ,scroll, and scroll until reaching top list root. 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted March 22, 2014 Share Posted March 22, 2014 Yeah, I agree this can be difficult in large maps. There's a few different things we can try. Right now, it shows the entity hierarchy which is useful, and we don't want to create confusion with a "fake" hierarchy. Here are a few things I have thought about: Separate brushes / entities. Problem: What if they are both mixed in the same hierarchy? A search box. When you enter the name and search, it shows all matches in a list. Add arrow buttons for adjusting the hierarchy. Drag and drop is actually not that great all the time. I'll have to experiment a bit to see if we can optimize it. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted March 22, 2014 Share Posted March 22, 2014 Separate brushes / entities. Problem: What if they are both mixed in the same hierarchy? Separating will complicate workflow and others engines put all in the same scene could it be particles, lights, models .... Can't imagine a house model and it's door, windows prefanbs in different hierarchy. Add arrow buttons for adjusting the hierarchy. Drag and drop is actually not that great all the time. Copy/cut/past of group of hierarchy is what is essential actually and missing , it becomes a nightmare to work with big list and sub hierarchy and drag and drop. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted August 2, 2014 Share Posted August 2, 2014 Refreshing really needed feature missing in LE3. Ability to create a folders to roganize complex scenes. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
gamecreator Posted August 2, 2014 Share Posted August 2, 2014 I think custom folders would definitely be the answer here. You could label them by areas and put every entity in one area in the same folder, for example. 2 Quote Link to comment Share on other sites More sharing options...
Vulcan Posted August 4, 2014 Share Posted August 4, 2014 I like how it is done in Visual Studio where it is just a filter, a sort virtual folder if you like. Best part of it is that it has no impact on the CSG it self. Quote Link to comment Share on other sites More sharing options...
MarkusR Posted December 28, 2014 Share Posted December 28, 2014 i need this feature too. maybe tag's whould also be fine and a filter like the assert fileextension below. u tag objects and then just rebuild the treeview by a filter. Quote PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265 2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ... 3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8 Music : Samplitude Music Studio , Music Creator 7 IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ... Link to comment Share on other sites More sharing options...
MarkusR Posted December 30, 2014 Share Posted December 30, 2014 btw, we need also a eye icon in tree view, for fast hide/unhide scene objects. as example screenshot, u can hide a house but show some inside objects for arrange. Quote PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265 2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ... 3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8 Music : Samplitude Music Studio , Music Creator 7 IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ... Link to comment Share on other sites More sharing options...
YouGroove Posted December 30, 2014 Share Posted December 30, 2014 btw, we need also a eye icon in tree view, for fast hide/unhide scene objects. +1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
josk Posted December 30, 2014 Share Posted December 30, 2014 Some form of folder system would be good, essential for big projects. +1 for the eye icon. Also when you select an item in the scene panel its hghlighted in a blue but when you select it in a scene window its a light grey and can be hard to spot, can this be changed to blue as well. Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
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