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GL_Out of Memory error


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Posting this as a reminder for Josh:

 

While using exceptionally high-resolution cascading shadow maps (4096 x 4096) with Light quality set to 2, my prog closes with a "GL_Out of Memory Error" on the second frame IF Steam is running in the background. Closing Steam completely resolves the issue.

 

Verified this on 4 separate occasions...

 

I have an AMD R9 200 with 3 gigs on it, so plenty of vid mem to go around in theory...

--"There is no spoon"

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  • 1 month later...

As we discussed, this is likely not a bug at all, but just a result of using large uncompressed textures. Use DXT1 compression from now on. :D

My job is to make tools you love, with the features you want, and performance you can't live without.

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