Michael_J Posted March 21, 2014 Share Posted March 21, 2014 Posting this as a reminder for Josh: While using exceptionally high-resolution cascading shadow maps (4096 x 4096) with Light quality set to 2, my prog closes with a "GL_Out of Memory Error" on the second frame IF Steam is running in the background. Closing Steam completely resolves the issue. Verified this on 4 separate occasions... I have an AMD R9 200 with 3 gigs on it, so plenty of vid mem to go around in theory... --"There is no spoon" Link to comment Share on other sites More sharing options...
Josh Posted May 11, 2014 Share Posted May 11, 2014 As we discussed, this is likely not a bug at all, but just a result of using large uncompressed textures. Use DXT1 compression from now on. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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