AggrorJorn Posted January 21, 2010 Share Posted January 21, 2010 I'm placing a door in a frames like some kind of prefab. I'm using the locker.lua as an example. I have a door frame with an extra pivot called 'doorhinge'. The model of the door is loaded perfectly in position. in the FPS controller Lua I can shoot at the door and the door open perfectly. But... when the playercontroller hits the door, the door completely freaks out. The door flies out of the hinges. When the player controller steps away from the door, the door positions itseld nicely back. The frame is not the problem. If I would position the door outside the frame, it has the same problem. The door is a convex hull created with phygen and the frame is a collision tree. Its realy weird, just like a previous topic: this code worked a couple of days ago. Quote Link to comment Share on other sites More sharing options...
Rick Posted January 21, 2010 Share Posted January 21, 2010 I actually had a similar issue yesterday. I placed the viper model and ran the FPS game script and when I touched the viper model it went flying in one direction and I went flying in the other. It was very odd. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 21, 2010 Share Posted January 21, 2010 I can shoot at the door and the door open perfectly. But... when the playercontroller hits the door, the door completely freaks out. TBH ... I'd freak out on you to if you shot me Downloading ... Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
cassius Posted January 22, 2010 Share Posted January 22, 2010 I get similar problems. Some objects fall over in a natural way and others fly around crazily. I don't think the physics are as stable as they once were,especialy the convex hull. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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