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problems with a Door


AggrorJorn
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I'm placing a door in a frames like some kind of prefab. I'm using the locker.lua as an example. I have a door frame with an extra pivot called 'doorhinge'. The model of the door is loaded perfectly in position. in the FPS controller Lua I can shoot at the door and the door open perfectly. But... when the playercontroller hits the door, the door completely freaks out. The door flies out of the hinges. When the player controller steps away from the door, the door positions itseld nicely back.

 

The frame is not the problem. If I would position the door outside the frame, it has the same problem. The door is a convex hull created with phygen and the frame is a collision tree. Its realy weird, just like a previous topic: this code worked a couple of days ago.

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I can shoot at the door and the door open perfectly. But... when the playercontroller hits the door, the door completely freaks out.

 

 

 

TBH ... I'd freak out on you to if you shot me :D:lol:

 

 

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I get similar problems. Some objects fall over in a natural way and others fly around crazily. I don't think the physics are as stable as they once were,especialy the convex hull.

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Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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