Youngin Posted January 21, 2010 Share Posted January 21, 2010 I've been having a problem with my material editor, where every time i go to open a box appears and says MaterialEditor.exe has stop working. Does any one know any reasons or possible solutions why this is happening? Quote Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz 4GD DDR2 SDRAM AT 800MHZ,GMT Nvidia Geforce GTS 250, 1GB Vid Mem Window 7 Professional x64 bit LE 2.3 Admin account on computer in use Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 21, 2010 Share Posted January 21, 2010 Not from the information you have supplied what does it say in your MaterialEditor.log? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Youngin Posted January 21, 2010 Author Share Posted January 21, 2010 Not from the information you have supplied what does it say in your MaterialEditor.log? Could you tell me how to get to my material editors log? Quote Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz 4GD DDR2 SDRAM AT 800MHZ,GMT Nvidia Geforce GTS 250, 1GB Vid Mem Window 7 Professional x64 bit LE 2.3 Admin account on computer in use Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 21, 2010 Share Posted January 21, 2010 it will be in the root of your SDK Dir. Along with MaterialEditor.exe Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Youngin Posted January 21, 2010 Author Share Posted January 21, 2010 I really sorry i'm new to this, and have no clue where to find this materialeditor.log Quote Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz 4GD DDR2 SDRAM AT 800MHZ,GMT Nvidia Geforce GTS 250, 1GB Vid Mem Window 7 Professional x64 bit LE 2.3 Admin account on computer in use Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 21, 2010 Share Posted January 21, 2010 look in the directory where you installed the Leadwerks SDK. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Youngin Posted January 21, 2010 Author Share Posted January 21, 2010 look in the directory where you installed the Leadwerks SDK. i'm in Quote Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz 4GD DDR2 SDRAM AT 800MHZ,GMT Nvidia Geforce GTS 250, 1GB Vid Mem Window 7 Professional x64 bit LE 2.3 Admin account on computer in use Link to comment Share on other sites More sharing options...
Volker Posted January 21, 2010 Share Posted January 21, 2010 (edited) I really sorry i'm new to this, and have no clue where to find this materialeditor.log It should be in the directory of your Leadwerks Engine, normally "C:\Program Files\Leadwerks Engine SDK". It's named "MaterialEditor.log" and created if your start materialeditor.exe. It can be that the editor crashes before creating the log file. Start the modelviewer.exe. Does it create a ModelViewer.log? Edited January 21, 2010 by Volker Quote Core2DuoE6570 / Windows7 64bit / 4 Gb RAM / Geforce GTX 260 896Mb / LE 2.3 Dell Inspiron 1720 / Vista SP2 / C2D 2.4 / 8600 GM Link to comment Share on other sites More sharing options...
Youngin Posted January 21, 2010 Author Share Posted January 21, 2010 It should be in the directory of your Leadwerks Engine, normally "C:\Program Files\Leadwerks Engine SDK". It's named "MaterialEditor.log" and created if your start materialeditor.exe. It can be that the editor crashes before creating the log file. Start the modelviewer.exe. Does it create a ModelViewer.log? for some reason the modelviewer.exe doesn't create a .log in the SDK dir, but it works fine (the model viewer). Quote Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz 4GD DDR2 SDRAM AT 800MHZ,GMT Nvidia Geforce GTS 250, 1GB Vid Mem Window 7 Professional x64 bit LE 2.3 Admin account on computer in use Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 21, 2010 Share Posted January 21, 2010 and the MaterialEditor.log? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Youngin Posted January 21, 2010 Author Share Posted January 21, 2010 and the MaterialEditor.log? it doesn't create a .log either, unless there in a folder within the SDK Dir. Quote Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz 4GD DDR2 SDRAM AT 800MHZ,GMT Nvidia Geforce GTS 250, 1GB Vid Mem Window 7 Professional x64 bit LE 2.3 Admin account on computer in use Link to comment Share on other sites More sharing options...
Volker Posted January 21, 2010 Share Posted January 21, 2010 Which operating system are you on? Windows XP? Are you using an admin account? Would be nice if you put informations about your system in your signature for the future. Quote Core2DuoE6570 / Windows7 64bit / 4 Gb RAM / Geforce GTX 260 896Mb / LE 2.3 Dell Inspiron 1720 / Vista SP2 / C2D 2.4 / 8600 GM Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 21, 2010 Share Posted January 21, 2010 well they create the log file in the directory the exe's reside. It would also help if you let us know what OS your are using. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Youngin Posted January 22, 2010 Author Share Posted January 22, 2010 Which operating system are you on? Windows XP? Are you using an admin account? Would be nice if you put informations about your system in your signature for the future. Okay added that into my signature, and i'm using the admin account, on an OS Vista Home premium Edition x64 bit. Quote Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz 4GD DDR2 SDRAM AT 800MHZ,GMT Nvidia Geforce GTS 250, 1GB Vid Mem Window 7 Professional x64 bit LE 2.3 Admin account on computer in use Link to comment Share on other sites More sharing options...
Volker Posted January 22, 2010 Share Posted January 22, 2010 Ok, I see You can try to execute the editor as admin and in xp compability mode. Quote Core2DuoE6570 / Windows7 64bit / 4 Gb RAM / Geforce GTX 260 896Mb / LE 2.3 Dell Inspiron 1720 / Vista SP2 / C2D 2.4 / 8600 GM Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 22, 2010 Share Posted January 22, 2010 Vista Home premium Edition x64 bit. ok .. outta my remit lol ... Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Youngin Posted January 22, 2010 Author Share Posted January 22, 2010 Ok, I see You can try to execute the editor as admin and in xp compability mode. Hmm even with that the material editor still crashed but this time it did create a text document, named, MaterialEditor, but sadly theres nothing on it. Quote Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz 4GD DDR2 SDRAM AT 800MHZ,GMT Nvidia Geforce GTS 250, 1GB Vid Mem Window 7 Professional x64 bit LE 2.3 Admin account on computer in use Link to comment Share on other sites More sharing options...
Volker Posted January 22, 2010 Share Posted January 22, 2010 Create a folder outside "program files". Let's say d:\test. Copy materialeditor.exe, shaders.pak, newton.dll from Leadwerks directory to it. Try to run it. Or try a fresh install of Leadwerks to a directory outside "program files" like "c:\Leadwerks engine SDK" and then try again. No more ideas from me at them moment. Quote Core2DuoE6570 / Windows7 64bit / 4 Gb RAM / Geforce GTX 260 896Mb / LE 2.3 Dell Inspiron 1720 / Vista SP2 / C2D 2.4 / 8600 GM Link to comment Share on other sites More sharing options...
Youngin Posted January 22, 2010 Author Share Posted January 22, 2010 Create a folder outside "program files". Let's say d:\test. Copy materialeditor.exe, shaders.pak, newton.dll from Leadwerks directory to it. Try to run it. Or try a fresh install of Leadwerks to a directory outside "program files" like "c:\Leadwerks engine SDK" and then try again. No more ideas from me at them moment. i tryed both ideas but no luck. Quote Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz 4GD DDR2 SDRAM AT 800MHZ,GMT Nvidia Geforce GTS 250, 1GB Vid Mem Window 7 Professional x64 bit LE 2.3 Admin account on computer in use Link to comment Share on other sites More sharing options...
macklebee Posted January 22, 2010 Share Posted January 22, 2010 probably will not help, but have you updated your drivers? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Youngin Posted January 22, 2010 Author Share Posted January 22, 2010 probably will not help, but have you updated your drivers? for what the, SDK? Quote Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz 4GD DDR2 SDRAM AT 800MHZ,GMT Nvidia Geforce GTS 250, 1GB Vid Mem Window 7 Professional x64 bit LE 2.3 Admin account on computer in use Link to comment Share on other sites More sharing options...
Volker Posted January 22, 2010 Share Posted January 22, 2010 For your graphics card. Quote Core2DuoE6570 / Windows7 64bit / 4 Gb RAM / Geforce GTX 260 896Mb / LE 2.3 Dell Inspiron 1720 / Vista SP2 / C2D 2.4 / 8600 GM Link to comment Share on other sites More sharing options...
Youngin Posted January 22, 2010 Author Share Posted January 22, 2010 For your graphics card. That appeared to work, thanks a lot to every one who help. Quote Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz 4GD DDR2 SDRAM AT 800MHZ,GMT Nvidia Geforce GTS 250, 1GB Vid Mem Window 7 Professional x64 bit LE 2.3 Admin account on computer in use Link to comment Share on other sites More sharing options...
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