wayneg Posted March 23, 2014 Share Posted March 23, 2014 Published Apps are not launching. After some investigation I found by placing the file: 'steam_appid.txt' into the published App folder, the App then ran as expected. This just me ? Windows 7, Le 3.1 (not Beta ) Link to comment Share on other sites More sharing options...
Josh Posted March 23, 2014 Share Posted March 23, 2014 wayneg, if your script exits if Steam fails to initialize, or something like that, it will fail to launch. The default script I provide does not do this. If your are missing steam_api.dll, it will fail to launch. However, it is not required that you initialize Steam, and your game will run fine as a non-Steam game. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted March 23, 2014 Share Posted March 23, 2014 You're not running Comodo are you? My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
wayneg Posted March 23, 2014 Author Share Posted March 23, 2014 No, not running comodo. Will recheck whats going on. Link to comment Share on other sites More sharing options...
wayneg Posted March 24, 2014 Author Share Posted March 24, 2014 I published the attached file named: 'Doom' Sorry it's exe, but that's what publish does. I run the setup, and it installs, but when the App is started it hangs showing the command window. LE 3.1 Windows not beta, Win 7 ATI HD 7950 My Lua App start is told not to initialize Steam. Ok now the good stuff, when I copy my steam_appid.txt file into c:\Program FIle (x86)\Doom the App will run as expected ! and within the Apps window I see a steam message pops up that says, 'Access steam while playing, wtf? Thought that was turned off in App Start ?? 1. This didn't work this way a few days ago, I could publish, setup and run, with no problem. 2. What's up with Steam flashing: 'Access the Steam Community while playing..' ? 3. Why does the esc key no longer exit ? 4. Whats up with me having to copy my appid file into the published directory in order to run ? 5. Can anyone else run this published file ?? --This function will be called once when the program starts function App:Start() --Initialize Steamworks (optional) --Steamworks:Initialize() --Set the application title self.title="Leadwerks Doom 1.0" --Create a window self.window=Window:Create(self.title) self.window:HideMouse() --Create the graphics context self.context=Context:Create(self.window,0) if self.context==nil then return false end --Create a world self.world=World:Create() --Load a map local mapfile = System:GetProperty("map","Maps/start.map") if Map:Load(mapfile)==false then return false end self.sound1=nil self.sound1 = Sound:Load("Sound/Music/d_e1m1.wav") self.sound1:Play() return true end --This is our main program loop and will be called continuously until the program ends function App:Loop() --If window has been closed, end the program if self.window:Closed() or self.window:KeyDown(Key.Escape) then return false end --Update the app timing Time:Update() --Update the world self.world:Update() --Render the world self.world:Render() --Render statistics self.context:SetBlendMode(Blend.Alpha) if DEBUG then self.context:SetColor(1,0,0,1) self.context:DrawText("Debug Mode",2,2) self.context:SetColor(1,1,1,1) self.context:DrawStats(2,22) self.context:SetBlendMode(Blend.Solid) else --Toggle statistics on and off if (self.window:KeyHit(Key.F11)) then self.showstats = not self.showstats end if self.showstats then self.context:SetColor(1,1,1,1) self.context:DrawText("FPS: "..Math:Round(Time:UPS()),2,2) end end --Refresh the screen self.context:Sync(false) --Returning true tells the main program to keep looping return true end Link to comment Share on other sites More sharing options...
YouGroove Posted March 24, 2014 Share Posted March 24, 2014 5. Can anyone else run this published file ?? I have same problem , i tried to run two published games test, i published on some C:\temp, each time it fails even with Comodo firewall deactivated. This is a bug. Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted September 12, 2014 Share Posted September 12, 2014 Here's what I found: Without the SteamAPP ID text file, the game takes a very long time to start, but eventually starts. With the SteamAPP ID text file, the game starts immediately. I replaced your executable with the current build, and it always started immediately, with or without the SteamApp ID text file. So this is fixed in the current build. Your game is completely awesome, BTW> My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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