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Disable automatic material creation


bandrewk
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We're changing the naming scheme on this. It's going to use the diffuse map name, minus common suffixes like "_diff", "_c", etc. I'm guessing all those surfaces are using a similar material, so it will only create the minimum number of materials the scene uses.

My job is to make tools you love, with the features you want, and performance you can't live without.

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