YouGroove Posted March 23, 2014 Share Posted March 23, 2014 Yes ability to group static geometry to reduce the number of drawcalls. Present in some indie 3D engines like Unity or Anarchy , this is one major performance booster system. Would be great have LE3 beeing able to do that. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted March 23, 2014 Share Posted March 23, 2014 This is more of a mobile thing. We use instanced rendering, so the draw calls are already batched. OpenGL also doesn't have the same overhead as DirectX for draw calls, which are a major issue on that API. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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