R.E.Z. Posted March 23, 2014 Share Posted March 23, 2014 Hello, is it possible to crate groups in my Level, to organize it a bit more? Grouping all the different Boxes and Models to "tidy a bit up". Is such a function avilable? Someone might help me with this question, that would be great. Have a nice day, C.U. R.E.Z. Quote Leadwerks Standart Edition RTS Creator Link to comment Share on other sites More sharing options...
xtreampb Posted March 23, 2014 Share Posted March 23, 2014 do you mean like parenting? Quote bool Life() { while(death=false) { if(death==true) return death; } } I have found the secret to infinite life Did I help you out? Like my post! Link to comment Share on other sites More sharing options...
R.E.Z. Posted March 23, 2014 Author Share Posted March 23, 2014 Hello xtreampb I do mean at the Editor. Grouping the walls, ceiling and floor together to one room. That would be neat and a grat help to me :-) Quote Leadwerks Standart Edition RTS Creator Link to comment Share on other sites More sharing options...
YouGroove Posted March 23, 2014 Share Posted March 23, 2014 Actually you can put stuff as child of some object to make groups in the scene tab panel. Ability to create some folder system working as groups has been requested already to work with better workflow , we'll see if something will appear ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted March 24, 2014 Share Posted March 24, 2014 Hammer-style groups would be nice. It could work by just parenting them to a pivot automatically. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
MilitaryG Posted March 24, 2014 Share Posted March 24, 2014 I'm actually doing that with 2 things: array and parenting. once I don't need room I just throw in pool all child objects. but once I need room that's when I access array and load the objects from pool OFC they are positioned depending on the array. for easier creating array I did my self an automated function witch written me the array of rotation and quaternion. Quote Learn to obey before you command when you see very good tactic sit back and think again. Basics prince Zuko. Basics are your greatest strength. Link to comment Share on other sites More sharing options...
YouGroove Posted March 24, 2014 Share Posted March 24, 2014 In LE3 you will have to do like Unity for example and put objects as child when needed to organize your level : Example below : - Generators parent that could be in LE3 some Pivot simply - Layout that is static level stuff : again a simple pivot or some parent floor scene object for example --------------------- Hammer-style groups would be nice. It could work by just parenting them to a pivot automatically. Yes would be great in LE3 even if we can do it using Pivots, UDK have layer and grouping system also. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted March 24, 2014 Share Posted March 24, 2014 Interesting way UDK works , ideas for LE3 editor : Creating Groups and Adding Actors to a Group To assemble a set of actors in the level into one new group, first select all actors in the level that are to be grouped. (Remember, you can Ctrl-click to select multiple actors.) Then, in the Groups Browser, open the File menu and choose New. Name the group and click OK; the group is created, and the actors you selected are added to it. http://my.safaribooksonline.com/book/-/9781435460188/chapter-3-udk-fundamentals/i35 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
R.E.Z. Posted March 24, 2014 Author Share Posted March 24, 2014 Hello, thank You for the answers. Grouping Level Geometry and Models together to a new group. For example to a single room. Then beeing able to scope down into that group, the room. Now only the room is visable. Working at it. And scoping up again back to the whole level again. For example, thats how I experienced it with 3D Gamestudio. Would be great, to have such a feature in Leadwerks Engine. C.U. R.E.Z. Quote Leadwerks Standart Edition RTS Creator Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.