YouGroove Posted March 24, 2014 Share Posted March 24, 2014 A tutorial on retopology in 3D coat for beginners. http://www.leadwerks.com/werkspace/blog/119/entry-1189-3d-coat-low-poly-retopology/ 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
SlipperyBrick Posted March 25, 2014 Share Posted March 25, 2014 Ahh dude, now this is what I'm talking about. Awesome work YouGroove, if you can do more tutorials for things like UV mapping in 3D - Coat that would be sweet! Quote Link to comment Share on other sites More sharing options...
DudeAwesome Posted March 25, 2014 Share Posted March 25, 2014 Ive done some retopo stuff with 3d coat but when I choose some textures I have created in leadwerks (1024x1024) the texture looks like superlow 32x32 (no details much pixelstuff). when I drop the texture onto a normal ground or brush everything looks fine and detailed in leadwerks. any clue whats wrong? Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
SlipperyBrick Posted March 25, 2014 Share Posted March 25, 2014 Ive done some retopo stuff with 3d coat but when I choose some textures I have created in leadwerks (1024x1024) the texture looks like superlow 32x32 (no details much pixelstuff). when I drop the texture onto a normal ground or brush everything looks fine and detailed in leadwerks. any clue whats wrong? Hey man, real quick question. Where did you create these textures? Are they textures you've downloaded off the internet? Are you using Leadwerks to paint on terrain? It might be me reading your problem incorrectly, I can't seem to make sense of what your explaining though, sorry Quote Link to comment Share on other sites More sharing options...
DudeAwesome Posted March 25, 2014 Share Posted March 25, 2014 ive created the textures with substance designer/bitmap2material. they look awesome on normal walls or ground that I create with leadwerks but on my 3d model they look crappy like they have a low resolution edit ok it seems that my UV resolution was not high enough. god damn all that resolution UV normal map displacement retopo voxel obj->fbx stuff is so confusing 1 Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
YouGroove Posted March 25, 2014 Author Share Posted March 25, 2014 It's a Substance tool problem (check your texture look and resolution by opening them in some painting program) Quote Stop toying and make games Link to comment Share on other sites More sharing options...
DudeAwesome Posted March 25, 2014 Share Posted March 25, 2014 nope its was wrong uv export. other materials (default leadwerks stuff) also looks crappy. but I could fix it now Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
SlipperyBrick Posted March 25, 2014 Share Posted March 25, 2014 Ahh I see, one thing to take into consideration is your UV seams and texture space. If your model is already retopo'ed then you can go to Retopo menu in 3D - Coat and then choose the Merge to NM option then go to the paint room and you can choose your texture and do cube mapping. http://www.3d-coat.com/wiki/index.php/2.5_Masks_Tab On the Youtube video, skip to about 24:45 and you'll see him start to use mask's use that same feature with your texture to paint onto your model but instead of using the brush you can use the fill tool, to fill the whole of your model with the texture. You can resize you texture by using the magnifying glass on the tool bar. My only guess as to why the texture looks weird would be the way you have done your UV's possibly. 1 Quote Link to comment Share on other sites More sharing options...
DudeAwesome Posted March 25, 2014 Share Posted March 25, 2014 yep I used this function (I have no clue what It means but it works) there are so many export functions in the retopo menu that its hard to hold the overview. Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
SlipperyBrick Posted March 25, 2014 Share Posted March 25, 2014 Yeah there are a lot of settings. I think the main ones when doing retopo are making sure you your bake settings are correct (outer shell needs to cover the whole model, inner shell needs to be completely inside your model). Digman one of the guys on my team may be able to answer your questions, try sending him a PM He is a 3D - Coat guru Quote Link to comment Share on other sites More sharing options...
DudeAwesome Posted March 25, 2014 Share Posted March 25, 2014 ok I spam his pm folder when I have more questions soon Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
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