BrokenHalls Posted March 25, 2014 Share Posted March 25, 2014 When I apply a normal material to the mat file and then click save it turns my normal map texture black in the window. I tried this with different projects and it keeps does the same thing. This never happened before and seems to have started after a couple of updates. I have already updated the projects but it keeps doing it. Am I the only one getting this? EDIT: Hmmm I might of fixed it but I had to open the normal map file again and change the pixel to smooth and it fixed it. I guess it's at pixel for default.... Quote Link to comment Share on other sites More sharing options...
cassius Posted March 25, 2014 Share Posted March 25, 2014 Maybe I don't understand your question but it seems to me you just create a normal map from your diffuse texture and then create a mat file from the diffuse texture. Then the mat file will include the normal map automatically. 1 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
SlipperyBrick Posted March 26, 2014 Share Posted March 26, 2014 Yes, if you have created your own normal map from another application (mindtex, bitmap2material etc) then you don't need to convert this in Leadwerks. If you would like to make a normal map from your diffuse in Leadwerks then you will have to right click your texture and generate normal map. Once you have done this in your material file for your texture, remember to change the shader type to diffuse + normal and then put your files in the texture tab accordingly and there you have it. Quote Link to comment Share on other sites More sharing options...
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