Davaris Posted January 22, 2010 Share Posted January 22, 2010 I was going through the LUA Tute and saw it has a debugger, which tells you when you have an error which is great. The only problem is it doesn't tell you what line number the error is on. So my request is can we have line numbers included in the error report? Once a script starts to become large and complicated, no line numbers on the error messages, will make them very difficult to find. --Register abstract path RegisterAbstractPath("") --Set graphics mode if Graphics(1024,768)==0 then Notify("Failed to set graphics mode.",1) return end world=CreateWorld() if world==nil then Notify("Failed to initialize engine.",1) return end mesh=CreateMesh() mesh:Point(nil) Quote Win 7 Pro 64 bit AMD Phenom II X3 720 2.8GHz GeForce 9800 GTX/9800 GTX+ 4 GB RAM Link to comment Share on other sites More sharing options...
Josh Posted January 22, 2010 Share Posted January 22, 2010 I am looking into this... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
TylerH Posted January 28, 2010 Share Posted January 28, 2010 Yay for no one looking at my debug.Trace library I posted a month or so ago? Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
Josh Posted January 28, 2010 Share Posted January 28, 2010 It's all in the presentation. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Rick Posted January 28, 2010 Share Posted January 28, 2010 It's all in the presentation. This couldn't be more true. It matters little if you have the best widget in the world, if it's not presented well, it just won't get used. The life of Linux. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted March 23, 2010 Share Posted March 23, 2010 is there any progress on this? Quote Link to comment Share on other sites More sharing options...
Josh Posted April 16, 2010 Share Posted April 16, 2010 This will be included in version 2.32. The main editor even gives debug info on crashes that occur during a Lua script execution. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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