YouGroove Posted March 26, 2014 Share Posted March 26, 2014 Let's bring ideas to build up LE4 to new levels : I found that interesting one : Let's see what could we copy ? Particle with physics possible with Newton 3 and performance ? 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
AggrorJorn Posted March 26, 2014 Share Posted March 26, 2014 Why wait for LE4? The first video: are those purely particles? or a mix of particles and glowing objects? Second video: It think this requires something special to be done with the newton engine. By the looks of it this is heavily optimized and not something natively supported out of the box. This is the kind of thing that I would like as a plugin. If we have access to making a plugin, we could make a community open source particle editor. Quote Link to comment Share on other sites More sharing options...
Michael_J Posted March 26, 2014 Share Posted March 26, 2014 The second video is showing a GPU-based particle system. EVERYTHING is handled on the GPU--Newton would have nothing to do with it. The thing about GPU systems is that it's easy to feed information to the particle and the emitter, but there's no real way to get any information back (that I know of), so this sort of system is solely for visual FX. If you needed to know if a bullet strikes a character, or if a missile hits a target, then you'd still need to use traditional methods.... 1 Quote --"There is no spoon" Link to comment Share on other sites More sharing options...
shadmar Posted March 26, 2014 Share Posted March 26, 2014 Here is 2 million gpu particles (run it in chrome) : http://www.webgl.com/2012/08/webgl-demo-2-million-particles/ And as Micheal says, gpu's are fed, nothing is comin back. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
YouGroove Posted March 26, 2014 Author Share Posted March 26, 2014 Ok so that will be OpenGL and shaders mainly. I suppose dense smoke compact opacity effect is also shader so, a really good one shader. For physic particles, perhaps do it yourself with small objects and some objects pool, it could work. (I'll try a basic one in Lua) This is the kind of thing that I would like as a plugin. If we have access to making a plugin, we could make a community open source particle editor. Yep i totally agree, there is amzing plugins on Unity for anything, let's wait LE3 to open up. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
DudeAwesome Posted March 26, 2014 Share Posted March 26, 2014 this will never come. Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
YouGroove Posted March 28, 2014 Author Share Posted March 28, 2014 Some guys do that using open source engine already. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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