YouGroove Posted March 27, 2014 Share Posted March 27, 2014 Steam 3.1 Windows 64 bits : When saving material in material editor it makes textures (. tex files) black (empty files). On the logs you have some header error also (picture below). How to test : -Download sky image below -import in LE3 - Create a new material : Diffuse shader only - Put diffuse texture on diffuse slot - Save new material diffuse.zip Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted March 27, 2014 Author Share Posted March 27, 2014 Laptop Radeon graphic card problem as this runs on Tower PC with Radeon. Stop toying and make games Link to comment Share on other sites More sharing options...
bandrewk Posted March 29, 2014 Share Posted March 29, 2014 I experience this problem too. I am able to reproduce it reliable: Download attached file. Load into Leadwerks Right-click -> generate texture Select diffuse shader Delete Texture from spec. slot Assign texture to diffuse slot Save Material Error: Texture file header not found. Link to comment Share on other sites More sharing options...
YouGroove Posted March 30, 2014 Author Share Posted March 30, 2014 @bandwrek : You don't need step : delete texture from slot if you make a new material instead of "generate material" and you'll have the bug. Something is broken in material/texture system. Strange : are we the only ones working intensive with LE3 and making materials ? 1 Stop toying and make games Link to comment Share on other sites More sharing options...
Guppy Posted March 31, 2014 Share Posted March 31, 2014 @bandwrek : You don't need step : delete texture from slot if you make a new material instead of "generate material" and you'll have the bug. Something is broken in material/texture system. Strange : are we the only ones working intensive with LE3 and making materials ? Currently there is only a windows version available System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
YouGroove Posted April 2, 2014 Author Share Posted April 2, 2014 No one else to try to make new materials on Steam Windows version ? Stop toying and make games Link to comment Share on other sites More sharing options...
DanceTweety Posted April 2, 2014 Share Posted April 2, 2014 I seam to have same problem in 3.1 beta steam ind version This are errors I get: Error: Texture file header not found. Failed to load thumbnail 6 for D:/leadwerks/RescueDrYoung/Materials/Metal/brushed_metal_dirty_normal.tex Saving thumbnail D:/leadwerks/RescueDrYoung/Materials/Metal/brushed_metal_dirty_normal.tex Link to comment Share on other sites More sharing options...
YouGroove Posted April 2, 2014 Author Share Posted April 2, 2014 Ok it's same error : Material editor is broken for Steam 3.1 windows version. 1 Stop toying and make games Link to comment Share on other sites More sharing options...
DanceTweety Posted April 4, 2014 Share Posted April 4, 2014 I tested on the 3.1 steam indie version to and same error. What happens is that the last texture file you add the meta files are ruined the moment you press save. You all so will see that the meta files are 1k after that. It only happens to the last file you put in the material. I can send you the files if you need them? I hope some one will look at this soon Link to comment Share on other sites More sharing options...
YouGroove Posted April 4, 2014 Author Share Posted April 4, 2014 How can such bug is not corrected ? Windows people users can't create materials. This is some bad LE3 bad habit to not care a lot about blocking bugs. Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted April 5, 2014 Author Share Posted April 5, 2014 Other test : under Materials/Wood i imported two textures and tried environment shader So in slot 4 i put a texture, when saving the material the texture on slot 4 become empty. Using a texture in slot 4 , makes that textur empty. 1 Stop toying and make games Link to comment Share on other sites More sharing options...
DudeAwesome Posted April 5, 2014 Share Posted April 5, 2014 when I try to attach a custom shader to a material without textures (I created some basic shaders like diffuse and ads etc.) and I try to save the material everything gets resetted. I dont know why I waste my time with this. I just wanted to learn some shader stuff and want to use leadwerks but this is also not working... It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
YouGroove Posted April 5, 2014 Author Share Posted April 5, 2014 I thaught ok let's try some come back to LE3 for some mini game project , but got same problems with material editor. Material editor not working it means LE3 is useless in that state. I will not waste my time also. Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted April 5, 2014 Author Share Posted April 5, 2014 Another error : - Make some material using Diffuse/normal/specular - Saving material will make empty the specular map Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted April 6, 2014 Share Posted April 6, 2014 I can produce the OP's problem...checking it out now. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted April 6, 2014 Share Posted April 6, 2014 When you drag the texture onto the material editor, you can see the file name in the title bar changes to the texture name...so when the file is saved, it's actually writing the material to the texture file, which is why both files are wrong. This was caused by some additional code I had to make the material editor work on Linux, and I just didn't declare a local variable. A new build is uploaded and can be gotten with the updater. Thanks for the reproduceable steps. 2 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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