Marleys Ghost Posted January 22, 2010 Share Posted January 22, 2010 Just a quick Q .. does Scene.Load parse the .sbx the same as or using LoadScene() ? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Laurens Posted January 22, 2010 Share Posted January 22, 2010 It should. It just calls the LoadScene method from engine.dll using interop. Unless Ubu did something funky in his framework. I do not have a decompiled version of the latest release at hand here. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 22, 2010 Author Share Posted January 22, 2010 Good Afternoon Laurens, well it loads somethings it seems but no skybox or waterplane. I thought I'd check. What is the command line for turning on AA? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
L B Posted January 23, 2010 Share Posted January 23, 2010 If you want a skybox or waterplane, you need to have Framework enabled. Should be done by: Framework.Initialize(true); (I'm not sure you have a boolean for parameter in 1.2 yet. If not, just leave it blank.) You must also make sure your "Scripts" directory is in the same directory as your executable directory. For turning on AA: Framework.Effects.EdgeAntiAliasing.Enabled = true; Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 23, 2010 Author Share Posted January 23, 2010 (I'm not sure you have a boolean for parameter in 1.2 yet. If not, just leave it blank.) Is 1.2 the latest headers ? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
L B Posted January 23, 2010 Share Posted January 23, 2010 Is 1.2 the latest headers ? Sorry. Make that 1.1. I have 1.2 here, in dev. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 24, 2010 Author Share Posted January 24, 2010 OK, thanks thought it best to check. Using: Framework.Effects.EdgeAntiAliasing.Enabled = true; Gives the error: 'Leadwerks.Framework.Effects' does not contain a definition for 'EdgeAntiAliasing' Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
L B Posted January 25, 2010 Share Posted January 25, 2010 Are you sure you're on 1.1? IDK, look through the members yourself and see for something similar. Works here. Sorry, I have no time for Leadwerks. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 25, 2010 Author Share Posted January 25, 2010 Are you sure you're on 1.1? cs_headers_1_1.zip seems to be the only download .. so as far as I know ..yes. IDK, look through the members yourself and see for something similar. Works here. Sorry, I have no time for Leadwerks. Whatever, its really not that important. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.