cassius Posted March 27, 2014 Share Posted March 27, 2014 I have been designing medieval houses for my level and had problems with window textures.If you look through a window from the inside it looks much brighter than from the outside because light is dimmer inside a building. I have tried having two versions of a window texture, one for inside and one for outside, but its a lot of messing about. Any tips on wndow design? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
YouGroove Posted March 27, 2014 Share Posted March 27, 2014 Make window with two textures : one outside, same inside but darker Or change texture/material color to darker when you are inside buidling Strange as shadows and light inside buiding should make it ok ? Do you use 3.0 or 3.1 ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
cassius Posted March 27, 2014 Author Share Posted March 27, 2014 3.0 at the moment. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
YouGroove Posted March 27, 2014 Share Posted March 27, 2014 Have you some screenshots ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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