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LE 3.0 Mesh rotated (Editor vs Run)


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Hi,

 

I import a .fbx which contains two meshes (a terrain and a road).

 

In the Editor, all looks fine, as shown here:

post-8001-0-58729900-1396067802_thumb.png

 

When I Run the app, the road mesh is rotated somewhat as here:

post-8001-0-08281500-1396067887_thumb.png

 

Then back in the Editor, all looks fine again.

Not sure why this is happening.

Any thoughts would be appreciated.

 

Thanks

hgtnbay-0.0.0.fbx

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At one point I changed the map file to store 4x4 matrices instead of object rotations. The model file probably has a pitch of 90 degrees, which is causing this.

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