SlipperyBrick Posted March 29, 2014 Share Posted March 29, 2014 So I've got Substance Designer 4 and Substance Painter. I wanted to know if anyone else uses these with Leadwerks? I have been trying to get my sbsar files into Leadwerks but they aren't working. Is there any plans to get native Substances to work in Leadwerks? Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 29, 2014 Share Posted March 29, 2014 http://www.leadwerks.com/werkspace/topic/9119-substance-engine/ Quote Stop toying and make games Link to comment Share on other sites More sharing options...
SlipperyBrick Posted March 29, 2014 Author Share Posted March 29, 2014 Ahh very cool. Will have to read up more about this, as I'm not entirely sure what it does I'd just love to be able to expose parameters and tweak in realtime in Leadweks Quote Link to comment Share on other sites More sharing options...
DudeAwesome Posted March 29, 2014 Share Posted March 29, 2014 when we dont get the substance engine into leadwerks we are not able to use substances but good that we are more people who want this into leadwerks. 1 Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
SlipperyBrick Posted March 29, 2014 Author Share Posted March 29, 2014 I would love to be able to get Substance support in Leadwerks. In my opinion thats another selling point for the engine. I'm not sure how much work is involved and to be honest I wouldn't have any idea on where to start to be able to intergrate this in (is the Substance Engine the SDK for Substance?) If we could get some sort of voting system on here for people who use Substance Designer just to get some figures on who would be interested in this feature then I think that would show just how many people use Substances and would like to be able to use them Leadwerks. I know Allegorithmic are really pushing their products for indie developers so maby in time we will see more users who use Leadwerks that want this feature Quote Link to comment Share on other sites More sharing options...
Rastar Posted March 29, 2014 Share Posted March 29, 2014 Don't know if Josh's opinion on this has changed, but just FYI: There was a discussion on this back in the LE2.x days: http://www.leadwerks.com/werkspace/topic/5750-le-with-substance/page__hl__substance Quote Link to comment Share on other sites More sharing options...
SlipperyBrick Posted March 29, 2014 Author Share Posted March 29, 2014 Ahh I see. I can totally understand where Josh is coming from as well. Trends are something that come and go. He definately has his priorities right. This isn't really a bad thing, it's not like we can't use Substance Designer at all in our workflow. It would be nice to have the native support I suppose the only way to go about this is if, loads of LE users ask for it or a user decides to make some sort of plugin for it although I won't know how that or if that would work. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 29, 2014 Share Posted March 29, 2014 Needed extensions like GUI , is different as this is core 3D engine component and LE3 don't have any advanced GUI ... SD is not core 3D engines component but some optional extension indeed. I'm for extensions, but not just "hey that's cool, let's integrate it" When engine becomes popular and more 3D artists use it, yes a good bunch of exentsions are asked, but LE3 is mainly programmer core people. For SD , it will ask also LE3 to have physical based shaders (or advanced ones to talk mor easy). Quote Stop toying and make games Link to comment Share on other sites More sharing options...
SlipperyBrick Posted March 29, 2014 Author Share Posted March 29, 2014 Ok, that seems to be a lot more involved than I thought haha. Fingers crossed. May be we can start a thread as a voting poll for users who want this in LE to just reply in the thread with a +1? 1 Quote Link to comment Share on other sites More sharing options...
SlipperyBrick Posted March 30, 2014 Author Share Posted March 30, 2014 So I posted at the Allegorithmic forums about native support for Substance Designer in Leadwerks. Not to sure whether I am leaking information here but I spoke with Jeremie Noguer who is a Technical Artist at Allegorithmic (he provides support and does product design for Substance products). This is what he said: Jeremie Noguer Global Moderator http://forum.allegorithmic.com/index.php?action=dlattach;attach=84;type=avatar Posts: 865 Re: Leadwerks Game Engine and Substances « Reply #1 on: March 29, 2014, 05:09:13 PM » Quote We are talking with the Leadwerks guys. Things are moving forward even if still early, stay tuned. I don't know if I should be sharing this but just to let you guys know. I wouldn't get to excited though just in case it doesn't happen. Link to the post is here: http://forum.allegorithmic.com/index.php/topic,1134.new.html#new 2 Quote Link to comment Share on other sites More sharing options...
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