Admin Posted March 29, 2014 Share Posted March 29, 2014 Leadwerks 3.1 is shipping soon. The standalone version of Leadwerks 3.1 uses the same update system previous versions used. Steam Key Option If you pre-ordered Leadwerks 3.1 you have the option to have a Steam key sent to your email, instead of the old-style registration key. Please send an email requesting this, from the email address you used to order. You will be sent a Steam key for Leadwerks Game Engine: Standard Edition. Once these are entered into your account on Steam, you will not need to store them anywhere. Leadwerks 3.1 on Steam is the same as the standalone, but provides access to the Steam Workshop when it launches. It also gives you the ability to publish images and videos straight to Steam and Leadwerks.com, use Valve's Steam Controller, and may include additional features in the future. Quote Link to comment Share on other sites More sharing options...
Infomuz Posted March 29, 2014 Share Posted March 29, 2014 If we have 3.1 indie will we have an option to upgrade over steam? Quote Link to comment Share on other sites More sharing options...
MilitaryG Posted March 29, 2014 Share Posted March 29, 2014 I preordered, is it possible to have both? OLD style and steam? Asking because I might want to use workshop in future, but I'm no fan of steam. So that if I desire to install LE I might install it over steam or without steam. OFC it will happen that I'll install LE more than just once. 1. Windows so that I translate my Unity projects to LE. 2. Linux. and if I'll want to change the distribution or hardware or whatever I'll install it 3 or more times. 1 Quote Learn to obey before you command when you see very good tactic sit back and think again. Basics prince Zuko. Basics are your greatest strength. Link to comment Share on other sites More sharing options...
Admin Posted March 29, 2014 Author Share Posted March 29, 2014 If we have 3.1 indie will we have an option to upgrade over steam? Yes, a DLC will be available on Steam soon. I preordered, is it possible to have both? OLD style and steam? Asking because I might want to use workshop in future, but I'm no fan of steam. So that if I desire to install LE I might install it over steam or without steam. OFC it will happen that I'll install LE more than just once. 1. Windows so that I translate my Unity projects to LE. 2. Linux. and if I'll want to change the distribution or hardware or whatever I'll install it 3 or more times. For now I ask that you pick one or the other. Either way, you can install Leadwerks on a Windows and Linux machine simultaneously. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted March 29, 2014 Share Posted March 29, 2014 I think people will want to know how support and updates will work for each version. Will they be 100% indistinguishable? If one updates, will the other update the same day? When 3.2 comes out, will they both update at the same time? Do you need to create/update/compile them separately? Is there any risk of the standalone being discontinued like Android/iOS was because you'll be doing more work with Steam? Quote Link to comment Share on other sites More sharing options...
cassius Posted March 29, 2014 Share Posted March 29, 2014 Before a pay for update is issued all major bugs should be fixed in previous version , like the prefab bug in le 3.0. Some people may be staying with 3.0 and may n eed prefabs. I will be buying 3.1 bu not just to get a bug fix. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
MilitaryG Posted March 29, 2014 Share Posted March 29, 2014 Before a pay for update is issued all major bugs should be fixed in previous version , like the prefab bug in le 3.0. Some people may be staying with 3.0 and may n eed prefabs. I will be buying 3.1 bu not just to get a bug fix. I think Josh will start something on bug fixing, ... I think he invested loads of time for Linux editor I read that he was working on LE alone till today and I read that he's next step is to hire few people. Witch means more hands - also means more bug solving. I don't think it's just the features I think it's also stable system that matters most and above all platforms on witch you can make and publish. Quote Learn to obey before you command when you see very good tactic sit back and think again. Basics prince Zuko. Basics are your greatest strength. Link to comment Share on other sites More sharing options...
MilitaryG Posted March 29, 2014 Share Posted March 29, 2014 For now I ask that you pick one or the other. Either way, you can install Leadwerks on a Windows and Linux machine simultaneously. ah well I guess I'll have to buy 2 LE 3.1 to get it as I desire, ... Anyway it won't cost me much as I have a plan to give josh another 150€ if the Engine really is gr8 as I've read. and another 150€ next year even if I won't need the features that were created. but I give my self a target that at least 500$ and max 1.5k$ I would spend to support Good Linux Engine Editor. why max 1.5k$? - because I was ready to spend 1.5k to support unity 3D engine if they port it to Linux, but they will never see my money. I think my budget to josh is pretty much very high as I'm an indie dev. ALSO If my games will get reputation and I'll get money I might support this engine pretty much allot more than today. because I'll have budget witch I'll be able to spend. Quote Learn to obey before you command when you see very good tactic sit back and think again. Basics prince Zuko. Basics are your greatest strength. Link to comment Share on other sites More sharing options...
digman Posted March 29, 2014 Share Posted March 29, 2014 Yes, a DLC will be available on Steam soon. For now I ask that you pick one or the other. Either way, you can install Leadwerks on a Windows and Linux machine simultaneously. Thanks for the information. I will stick with a non-steam version. Later if I need it then I will just buy another license for the additional Steam features to stay in the loop, I will make Windows 8 suck it up and install steam but keep my Linux baby to myself... 1 Quote Link to comment Share on other sites More sharing options...
Ywa Posted March 29, 2014 Share Posted March 29, 2014 Having to choose one of them ain't what I was hoping for. Why not just allow both? 1 Quote Link to comment Share on other sites More sharing options...
MilitaryG Posted March 30, 2014 Share Posted March 30, 2014 Having to choose one of them ain't what I was hoping for. Why not just allow both? as Admin said "for now" well that's for now and probably in future there will be optional steam key or LE key. Quote Learn to obey before you command when you see very good tactic sit back and think again. Basics prince Zuko. Basics are your greatest strength. Link to comment Share on other sites More sharing options...
digman Posted March 30, 2014 Share Posted March 30, 2014 Oh, I forgot to say a big Yahoo!! I will get to test the game engine for the very first time real soon... Thanks Josh for making a Linux version of your game engine. Quote Link to comment Share on other sites More sharing options...
Ywa Posted March 30, 2014 Share Posted March 30, 2014 as Admin said "for now" well that's for now and probably in future there will be optional steam key or LE key. 'Probably' doesn't really make it easy to make a choice. Seeing there's no guaranteed access to both locations (standalone & Steam) for the future. Quote Link to comment Share on other sites More sharing options...
SlipperyBrick Posted March 30, 2014 Share Posted March 30, 2014 How will the Standard Edition work on Steam? May sound like a dumb question, I've been waiting for an upgrade path to the Standard Edition on Steam for awhile. Will we need Visual Studio installed for C++ etc? Quote Link to comment Share on other sites More sharing options...
shadmar Posted March 30, 2014 Share Posted March 30, 2014 Yes VS2013 for windows or Code::Blocks for Ubuntu. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
gamecreator Posted March 30, 2014 Share Posted March 30, 2014 In addition to my above questions: will the Steam version always have the option to publish to a Steam-independent package? In other words, will your creations ever require Steam to run? Quote Link to comment Share on other sites More sharing options...
shadmar Posted March 30, 2014 Share Posted March 30, 2014 I beleive you can just leave out SteamWorks::Initialize() in your code to not have any steam-dependant libs, but not sure. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Rastar Posted March 30, 2014 Share Posted March 30, 2014 Which means: We really need some more information what the difference between those two version is before we can state our preference. To me the most important questions are - What are the supported publishing paths for the two editions? - will there be any differences feature-wise (apart from the obvious tighter integration with the Steam workshop)? - differences in release cycle (e.g. always Steam first, stand-alone next)? Quote Link to comment Share on other sites More sharing options...
gamecreator Posted March 30, 2014 Share Posted March 30, 2014 Yeah Rastar, that was some of my questions above. How do we choose one over the other without knowing how each one will work? Also, with some of 3.1 coming out Monday, what is the deadline for this notification? Quote Link to comment Share on other sites More sharing options...
Josh Posted March 30, 2014 Share Posted March 30, 2014 I prefer Steam distribution, but also realize I can't force people into it. In addition to my above questions: will the Steam version always have the option to publish to a Steam-independent package? In other words, will your creations ever require Steam to run? You will never be required to publish through Steam. The Steam DLL has to be included because it is statically linked into the build, but Valve employees told me it is okay to distribute this on non-Steam channels, and just don't initialize Steamworks. If that ever changes I will provide a build that does not use the DLL. Steamworks features you make use of do require publishing through Steam, or turn them off in your standalone build. - will there be any differences feature-wise (apart from the obvious tighter integration with the Steam workshop)? The Steam build has access to the Workshop (now in testing), screenshot and video publishing, easy deployment to SteamOS, and there are other Steamworks features I plan to expose. For example they have a networking API that just allows you to pass data between Steam IDs, instead of dealing with NAT punch-through and all that stuff. - differences in release cycle (e.g. always Steam first, stand-alone next)? The beta branch on Steam will get the most frequent updates. The default branch will be updated at the same time the Leadwerks.com standalone version is. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted March 30, 2014 Share Posted March 30, 2014 I don't know if Josh and Admin's message boxes are full but I get this error for each: The following errors were found The member Josh cannot receive any new messages This personal message has not been sent Quote Link to comment Share on other sites More sharing options...
Olby Posted March 30, 2014 Share Posted March 30, 2014 I personally dislike the idea of steam-only edition. Josh is putting too much trust into Valve/Steam. Rightly so they are a great bunch but then again never put all of your eggs in one basket. I feel a bit penalised now as I wont be able to get the latest updates asap due to personal preference of avoiding steam. Not great, not great, although I'm still grateful for a proper standalone release even if it's a bit behind. Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
Josh Posted March 31, 2014 Share Posted March 31, 2014 What I can do is just remove your reg key from my server and give you a Steam key whenever it's requested. I'd like to funnel people into Steam because it's just more efficient, but I understand some people will be wary of making that a requirement. So don't feel like you're in a rush if you're not sure. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
AggrorJorn Posted March 31, 2014 Share Posted March 31, 2014 Isn't it possible to generate a key which can both be used Steam and also by the leadwerks downloader? That way everybody wins. 2 Quote Link to comment Share on other sites More sharing options...
dominator0900 Posted March 31, 2014 Share Posted March 31, 2014 Will I get an email when the Leadwerks standard 3.1 edition is ready for downloading? Thank you for answering my question. Quote Link to comment Share on other sites More sharing options...
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