YouGroove Posted March 30, 2014 Share Posted March 30, 2014 Just by curiosity who is going to publish a commercial project with LE 3.1 ? Small or bigger project , something planned withint next two years ? For me : Some very small indie roguelike dungeon based RPG for PC. Who else ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
cassius Posted March 30, 2014 Share Posted March 30, 2014 It might be difficult to make progress with a big commercial game until the feature set is more complete.This will take time. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
YouGroove Posted March 30, 2014 Author Share Posted March 30, 2014 I didn't said "big commercial" but any : small , medium, bigger. Not all indie people will want to make Skyrim here I mean more small sized and reachable goal PC games : http://www.youtube.com/watch?v=Gz6pNmnMWwc So who for indie small/medium commercial games ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted March 30, 2014 Share Posted March 30, 2014 I know of a few around here, but not sure if they will volunteer that info. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
DudeAwesome Posted March 30, 2014 Share Posted March 30, 2014 I will do. I just prototype with leadwerks to see whats possible and where are the limits. Not sure If leadwerks is the right engine for me I reach the limits often too fast with the lua version. Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
YouGroove Posted March 30, 2014 Author Share Posted March 30, 2014 I know of a few around here, but not sure if they will volunteer that info. Yep, i know , some will not give infos on forum, i ask more about those who will share their project info. I reach the limits often too fast with the lua version. Lua allowed me to prototype different game styles like FPS more RPG, TPS, Shoot them up, 2.5D game , Monkey Ball game, i don't find it so blocking Depends on your project size, if lot of data, structures, messages dialog, yes you will need C++ classes to organize all. Lua has all 3D commands that are really helpfull for any gameplay genre (SetVelocity,SetPhysicPosition, SetOmega etc ...) , i just wish more performance later. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Michael_J Posted March 30, 2014 Share Posted March 30, 2014 As previously announced -- Rogue System. Working on engine integration right now with current game code. I plan a release-able alpha version in very early 2015. I would expect Josh to have the major issues sorted by then, as well as an optimization pass or two done... 1 Quote --"There is no spoon" Link to comment Share on other sites More sharing options...
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