JedTheKrampus Posted March 31, 2014 Share Posted March 31, 2014 If you run $ tar xf Leadwerks.tar.gz on the Leadwerks release tarball, you get all of the stuff unpacked in the same directory. It's not too bad this time, since there are only a few things in the root directory of the tarballs, but for future releases, you should know that it's customary to put only one folder into the root of the tarball, so that it extracts cleanly. So your tarball should look like this: Leadwerks/ Leadwerks/EULA.txt Leadwerks/Include Leadwerks/install.sh Leadwerks/Launcher Leadwerks/Leadwerks and so on. 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted April 1, 2014 Share Posted April 1, 2014 Interesting, I did not know that. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
JedTheKrampus Posted April 1, 2014 Author Share Posted April 1, 2014 Also you might want to take a look at how 3D-Coat and Modo do their binary packages. They bundle the vast majority of their dependencies with the release (although 3D-Coat leaves out the CUDA toolkit, as it's not redistributable and very large and not everyone can use it.) You basically just extract them and they run on any distribution, without having to jump through any hoops. Another alternative to doing that would be to ship Leadwerks against the Steam runtime, although I don't know if that has all the GTK stuff the editor needs. Quote Link to comment Share on other sites More sharing options...
Josh Posted April 2, 2014 Share Posted April 2, 2014 See this thread: http://www.leadwerks.com/werkspace/topic/9263-editor-dependencies/#entry70282 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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