Cybolic Posted April 1, 2014 Share Posted April 1, 2014 The example project "MyGame" has the following maps included: 01-Introduction.map 02-FPS Controller.map 03-Doors.map 04-Moving Platforms.map 05-Switches.map 06-Picking Up Objects.map 07-AI and Events.map 08-Terrain.map but running the executable Leadworks/MyGame/MyGame or Leadworks/MyGame/MyGame.debug will attempt to load MyGame/Maps/start.map which doesn't exist. Link to comment Share on other sites More sharing options...
alrusdi Posted April 1, 2014 Share Posted April 1, 2014 It's probably works as expected. If you want run special map provide an command line argument with path to the map you want ./MyGame ./Maps/01-Introduction.map Link to comment Share on other sites More sharing options...
Cybolic Posted April 1, 2014 Author Share Posted April 1, 2014 The introduction map is just a static scene of a car though - is that the demo? Link to comment Share on other sites More sharing options...
AggrorJorn Posted April 1, 2014 Share Posted April 1, 2014 yes. The introducution tutorial shows how the editor gui and viewports work and is not a game sample that runs. Link to comment Share on other sites More sharing options...
Cybolic Posted April 1, 2014 Author Share Posted April 1, 2014 Okay, got it. So I guess the bug report should be changed to "example project can only be run through the Lightwerks editor" - not a big deal then Link to comment Share on other sites More sharing options...
Josh Posted April 1, 2014 Share Posted April 1, 2014 Yeah, there just isn't a "start.map" in that project. I would call this a design detail rather than a bug, but I see your point. Closing this for now. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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