DerRidda Posted April 1, 2014 Share Posted April 1, 2014 When trying to navigate the 3D viewport almost nothing works. Only rotate on right-click seems to do it. No translation when using the middle mouse button and no reaction to mousewheel scrolling. Maximizing any viewport with F12 or the menu option also doesn't work. Link to comment Share on other sites More sharing options...
alrusdi Posted April 1, 2014 Share Posted April 1, 2014 Im next it. Also if i'm opening Preferences->Viewports and pressing OK bug somehow desapearing Switch to Single Viewport not working also from menu 1 Link to comment Share on other sites More sharing options...
DerRidda Posted April 1, 2014 Author Share Posted April 1, 2014 Indeed, going to the viewport preferences and just clicking OK "fixes" it. I hope this information will give Josh a clue as to what is actually happening and make delivering a proper fix easy. Link to comment Share on other sites More sharing options...
Josh Posted April 2, 2014 Share Posted April 2, 2014 Are you guys both in a region where they use commas instead of periods in floating-point numbers? i.e. "20,00" instead of "20.00". My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
DerRidda Posted April 2, 2014 Author Share Posted April 2, 2014 Yes, I am. Did somebody forget to sanitize the culture info in his app? That happens in almost every Unity engine game because indie devs aren't aware of that and even Valve started out with similar issues when porting their GoldSrc titles. Link to comment Share on other sites More sharing options...
Josh Posted April 2, 2014 Share Posted April 2, 2014 Yep, it got me too! My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
DerRidda Posted April 2, 2014 Author Share Posted April 2, 2014 On that note i might be worth pointing out that some of the UI elements in the editor are localized by default, like the Open, Save, Preferences and Cut/Copy/Paste menu options. That by itself isn't too bad despite being inconsistent and bad looking but in some cases the translated strings are too large for the buttons they are on. Like the add and remove buttons for Post Effects. See image: http://ubuntuone.com/2Wvlz26KHtG6y1C2MDsCvb So while you are on culture/locale issues maybe force the editor to only use the English localization everywhere. 1 Link to comment Share on other sites More sharing options...
alrusdi Posted April 2, 2014 Share Posted April 2, 2014 It's good idea at least point to this problem in readme, because without forsing en_US Locale Leadworks is useless in Russia for example http://www.leadwerks.com/werkspace/topic/9249-31-standard-crash-with-segfault-on-attempt-to-edit-tex-file/ Link to comment Share on other sites More sharing options...
Guppy Posted April 2, 2014 Share Posted April 2, 2014 If you save input in localized format to re-transform it when loading, else sharing work is going to be a mess. System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
Josh Posted April 3, 2014 Share Posted April 3, 2014 I found out how to set the locale, so this will be fixed shortly. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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