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Light Glicht


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This is not problem of overlapping polygon as this is BSP wimple walls cubes.

I moved light less near walls and problem disappeared ? strange ?

This means we can have the problem with some light near some spot light object.

 

You can try the map demo i put, and you'll see the lights are near walls, but not glued on the wall surface.

Stop toying and make games

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Adjust the light range parameters to remove this artifact. It's basically shadow acne. I've seen the exact same thing in STALKER.

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