tjheldna Posted April 2, 2014 Share Posted April 2, 2014 If you load up a prefab you and go File->Save The only save extension option is a .map. CTRL-S dosen't resave as a .pfb with the same name also. The only way to resave a prefab is to right click on your root entity in the scene graph and save as prefab again, which is a little confusing seeming you opened a .pfb file. Cheers. Quote Link to comment Share on other sites More sharing options...
Josh Posted April 3, 2014 Share Posted April 3, 2014 Prefabs require a top-level entity. If there is no top-level entity, it can't be treated as a prefab. So that's the reason for this, though automatically adding a top pivot might be a good alternative. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
tjheldna Posted April 3, 2014 Author Share Posted April 3, 2014 That would be cool, makes sense to me if you load a .pfb you can re save it via CTRL-S and File->Save As. Quote Link to comment Share on other sites More sharing options...
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