X54321 Posted April 4, 2014 Share Posted April 4, 2014 After attempting to make a rotating platform script, I wondered how the platforms in the moving platforms example kept the player on top of them. I've looked through the script of both the moving platform and the fps controller, but I can't pinpoint what in those scripts make this happen. Does it have to do with the physics properties? Quote Link to comment Share on other sites More sharing options...
gamecreator Posted April 4, 2014 Share Posted April 4, 2014 Friction? Quote Link to comment Share on other sites More sharing options...
drarem Posted April 7, 2014 Share Posted April 7, 2014 Probably just gravity, mass and friction. Quote Link to comment Share on other sites More sharing options...
Josh Posted April 7, 2014 Share Posted April 7, 2014 When the player is standing on a moving object, that object transfers momentum to them, automatically. So "friction" is in fact the correct answer. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
beo6 Posted April 7, 2014 Share Posted April 7, 2014 i guess friction is hard to transfer over network connection. Or why do so many multiplayer games have issues when players stay on top of a moving platform and slide down or something like that? For example that was always an issue in Battlefield 1942. Not sure if that is still an issue in the newer battlefield parts. Or maybe there are no more aircraft carriers. Quote Link to comment Share on other sites More sharing options...
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