cassius Posted January 23, 2010 Share Posted January 23, 2010 Has anyone given any thought to this? If you write a long game the user may not want to finish it in one session,in which case you would have to consider how to do a save and restore of the game position and the status of objects etc. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted January 23, 2010 Share Posted January 23, 2010 For each class of objects, have a save and a load function. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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