YouGroove Posted April 5, 2014 Share Posted April 5, 2014 It is possible ? anyone have tried that ? Having a bone following some physic ball joint ? It would be to simulate cloth parts or hair on character, this would be some bones for hair/clothes moving parts without any animation. It is the idea for hair for example : - Import animated model - attach a physic sphere collider for the head of character for collision with hair - place LE3 pivots where hair bones are in space - by code create ball joints for these pivots - Running the game , each loop : by code move bones poisition to ball joints positions. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Einlander Posted April 5, 2014 Share Posted April 5, 2014 I don't think you can modify bone data with the lua commands. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.