SlipperyBrick Posted April 5, 2014 Share Posted April 5, 2014 Just a suggestion for a feature I'd love to see in Leadwerks. Similar to Unity's vertex snapping where you can hold down the V key and move the vertices of an object to snap to the vertices of another object in the scene. 5 Quote Link to comment Share on other sites More sharing options...
YouGroove Posted April 5, 2014 Share Posted April 5, 2014 +10 To fast level creation when using 3D model tiles or modular assets. Specially for prefectly aligned models and vertex. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
SarperSoher Posted April 6, 2014 Share Posted April 6, 2014 +1 Quote Link to comment Share on other sites More sharing options...
Roland Posted April 7, 2014 Share Posted April 7, 2014 +1 Suggested this 2 years ago 1 Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
slick29 Posted February 13, 2015 Share Posted February 13, 2015 +1 Quote Link to comment Share on other sites More sharing options...
AnthonyPython Posted February 14, 2015 Share Posted February 14, 2015 +1 Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
xtom Posted February 14, 2015 Share Posted February 14, 2015 Sounds good +1 sometimes you have to make the grid really small to get edges to line up. Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
Roland Posted February 14, 2015 Share Posted February 14, 2015 Reading last comment. I think its more important with snap object to object than snap to grid. Even though both are welcome. When do you want to snap. Isn't the reason of snapping mostly caused by snapping things together (like parts of a fence our walls). A way to do that if of course have the object made in grid resolution and have grid snapping. But in my mind that's just a workaround for the real problem, which is to snap the objects together. Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
AnthonyPython Posted February 14, 2015 Share Posted February 14, 2015 Reading last comment. I think its more important with snap object to object than snap to grid. Even though both are welcome. When do you want to snap. Isn't the reason of snapping mostly caused by snapping things together (like parts of a fence our walls). A way to do that if of course have the object made in grid resolution and have grid snapping. But in my mind that's just a workaround for the real problem, which is to snap the objects together. snap object to object be nice as well Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
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