JedTheKrampus Posted April 6, 2014 Share Posted April 6, 2014 Every month on the Polycount game forums, there are challenges for new artists to model an environment, a prop, or a character. I thought that with the Leadwerks launch for Linux, now would be a great time to put it through its paces for one of these challenges. Thread If you decide you want to do this challenge too, feel free to post in that thread! Here's my texture work on the fountain guy. 260 triangles, 1024x1024 textures (but I may reduce that for the final render.) Model and UVs in Modo, paint in 3D-Coat and Krita. Obviously the lighting is going to change substantially for the final render; this is just a bog-standard 3-point setup to show the mesh under normal conditions. 2 Quote Link to comment Share on other sites More sharing options...
YouGroove Posted April 6, 2014 Share Posted April 6, 2014 Good initiative. But you should move that thread in Game Art thread instead where it should belong, Showcase is more about games instead. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
JedTheKrampus Posted April 6, 2014 Author Share Posted April 6, 2014 I looked in Game Art and there wasn't a single post with actual art in it, so I figured it was probably the wrong subforum. Quote Link to comment Share on other sites More sharing options...
Josh Posted April 6, 2014 Share Posted April 6, 2014 Interesting, I will be watching this. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
JedTheKrampus Posted April 10, 2014 Author Share Posted April 10, 2014 Learning how to texture For this I also needed to edit the ordinary lighting model to pass through an emissive texture. It was a lot easier to do than I thought it was going to be. 1 Quote Link to comment Share on other sites More sharing options...
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