YouGroove Posted April 6, 2014 Share Posted April 6, 2014 I picked up the diffuse/normal/specular/Environment shader to test it and it don't work , no environement visible ? It is something i done wrong ? Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted April 6, 2014 Share Posted April 6, 2014 I believe your diffuse texture needs an alpha channel, which the shader uses to determine how "shiny" each pixel is. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted April 6, 2014 Author Share Posted April 6, 2014 I put a very visible alpha channel now, but nothing appears ? Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted April 6, 2014 Share Posted April 6, 2014 Can you please upload your material and texture files and I will try it? My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted April 6, 2014 Author Share Posted April 6, 2014 Here is the Diffuse is use , for environment i just picked up Skybox texture from LE3 Materials folder. textures.zip Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted April 7, 2014 Share Posted April 7, 2014 Thank you. The camera gbuffer is missing the extra emission texture attachment, and it's not something that gets used in the default examples, so I didn't catch it. Will fix shortly. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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