YouGroove Posted April 7, 2014 Share Posted April 7, 2014 Posting another shader idea for some next LE3 version Transluent skin shader for characters, monster or special transluent objects. Does that exists in several forms ? optimized skin shader for crowd, more GPU cost for player and ennemies ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Guppy Posted April 7, 2014 Share Posted April 7, 2014 Google sub surface scattering - basically you would need skin density / skelton info. Though I suppose you could pack that into a speciale tecture Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
Guppy Posted April 7, 2014 Share Posted April 7, 2014 On my cell phone so I vant quite read it due to formatting, but this could properly be adapted to worknwith leadworks shader system :http://en.m.wikibooks.org/wiki/GLSL_Programming/Unity/Translucent_Bodies#Complete_Shader_Code Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
shadmar Posted April 7, 2014 Share Posted April 7, 2014 That is hard to do properly in deferred environment where light is done in a prepass. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.