YouGroove Posted April 7, 2014 Share Posted April 7, 2014 Some shilouette shader for objects or characters we could activate / de activate Usefull to highlight characters/objects selection in game or to see in co op games all allies in the level where they could be http://gamedev.stackexchange.com/questions/16391/how-can-i-reduce-aliasing-in-my-outline-glow-effect Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rastar Posted April 7, 2014 Share Posted April 7, 2014 I faintly remember Shadmar doing something like this in the early 3.0 days.. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted April 7, 2014 Share Posted April 7, 2014 Same. I think it involved seeing characters behind walls (x-ray vision). Quote Link to comment Share on other sites More sharing options...
shadmar Posted April 7, 2014 Share Posted April 7, 2014 Just use the rim shader tut with a narrow setting and put the rim color in fragData2 (rgb) instead, and there you go. 2 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
YouGroove Posted April 7, 2014 Author Share Posted April 7, 2014 When you'll have time if you could make some shader lines traduction ? Im' not shader coder at all. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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