Papa Beans Posted April 10, 2014 Share Posted April 10, 2014 Hello all! I have been inactive lately because of moving but have a quick question. I was wondering if anyone knows how the Oculus is implemented into game engines. Is it just a DLL you call from? Does it have its own API? Or does it need a "plugin" type thing to communicate with the engine. To Josh:: Maybe you can work with them to implement the Rift into Leadwerks? As a young indie dev I have tons of ideas for it but Leadwerks is the ONLY engine I would do it in. Thanks for your time guys. Cody Mihelich Quote Link to comment Share on other sites More sharing options...
Guppy Posted April 10, 2014 Share Posted April 10, 2014 You draw two images that are distorted in a specific way (can be done via shader), the tracking is HID based IIRC so that's not a problem. What this adds up to is that you don't need Josh to add support, you could do it your self ( though obviously it would be easier to just check the occulus checkbox ) Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
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