marauder2k9 Posted January 23, 2010 Share Posted January 23, 2010 Hey guys Was just waundering if ne1 has ne tips for adding grass to leadwerks? i tried adding grass to it and everytime it loads into the editor it dissappears and all you can see are white lines Ill upload the grass now as an attachment also the error in another post if any1 has had this problem before Thanks Quote Link to comment Share on other sites More sharing options...
Chris Paulson Posted January 23, 2010 Share Posted January 23, 2010 Looks like the white lines are just part of the grid displayed by the editor showing through the terrain. How did you add the grass? Is it a model? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 23, 2010 Share Posted January 23, 2010 Copy the gras folder in the vegetation folder for comparing. Rename gmf to your own grass. And give your texture the name of the existing grass texture. Please also post the mat file you are using. Quote Link to comment Share on other sites More sharing options...
marauder2k9 Posted January 23, 2010 Author Share Posted January 23, 2010 I added the grass by putting vegetation_grass_wild.gmf into the vegetation/grass/grasswild folder in leadwerks, i then distributed it over the terrain and thats when the white lines showed up =/ The grass is a model yes i created it with outlines drew in photoshop and then painted them with UVW map onto a flat plan, did this over and over again and curved a few planes also to make the grass sorta look more real like it is in the pic, the mat file was just the green colour created in 3ds max material editor and then saved and i added it into the same folder as the vegetation/grass/grasswild folder as grass_wild.mat, i figured this is the way that the default grass with leadwerks was accomplished so i jus did the exact same =/, ne other thots? I think it could probably be the opacity of the planes? but surely the material wud still apply to it the same way as in 3ds max =/ Thanks for your replies btw Quote Link to comment Share on other sites More sharing options...
macklebee Posted January 23, 2010 Share Posted January 23, 2010 I added the grass by putting vegetation_grass_wild.gmf into the vegetation/grass/grasswild folder in leadwerks, i then distributed it over the terrain and thats when the white lines showed up =/ The grass is a model yes i created it with outlines drew in photoshop and then painted them with UVW map onto a flat plan, did this over and over again and curved a few planes also to make the grass sorta look more real like it is in the pic, the mat file was just the green colour created in 3ds max material editor and then saved and i added it into the same folder as the vegetation/grass/grasswild folder as grass_wild.mat, i figured this is the way that the default grass with leadwerks was accomplished so i jus did the exact same =/, ne other thots? I think it could probably be the opacity of the planes? but surely the material wud still apply to it the same way as in 3ds max =/ Thanks for your replies btw what is the actual texture being called upon inside the gmf? if you open it in modelviewer, what does it say the material name is? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
marauder2k9 Posted January 23, 2010 Author Share Posted January 23, 2010 what is the actual texture being called upon inside the gmf? if you open it in modelviewer, what does it say the material name is? AHHHHHHHhhh i think you may have hit the nail on the head there macklebee it dsnt say anything lol when i go into modelviewer it says under material <none> . . . . wud this be because in 3ds max the material that was applied to the model was named deafaul 01? ? Thanks again guys Quote Link to comment Share on other sites More sharing options...
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