drakth Posted April 10, 2014 Share Posted April 10, 2014 I got the DLC from steam to the standard version, and noticed some things. 1) When making a C++ project the maps doesnt automatically load for me when i open the project, it does if it is a LUA project. 2) I tried the basic FPS Controller on the C++ project but all it does is move like a freecam (i might be doing something wrong here), it works fine in a LUA project. Am i doing something wrong? Quote Link to comment Share on other sites More sharing options...
MexSource Posted April 11, 2014 Share Posted April 11, 2014 2) nope, everything is right. In c++ there is no pre-given fps controller I think. You would have to do it yourself. PS: to create one you could have a look at the lua fps controller script and 'translate' it Quote C++ :3 Link to comment Share on other sites More sharing options...
AggrorJorn Posted April 11, 2014 Share Posted April 11, 2014 Or use the C++ ready implementation: http://www.leadwerks.com/werkspace/page/tutorials_legacy/_/making-a-first-person-camera-r15 Quote Link to comment Share on other sites More sharing options...
drakth Posted April 11, 2014 Author Share Posted April 11, 2014 Thanks! i'll take a look at it Quote Link to comment Share on other sites More sharing options...
cassius Posted April 11, 2014 Share Posted April 11, 2014 Do aggrors ++ tutorials still work on e 3.1? I compiled the third person tut without probs but just got a first person camera when running game.Probably my models could not be found. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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