cassius Posted April 11, 2014 Share Posted April 11, 2014 The skydome that worked well in 3.0 no longer works. Needs a new shader. NOT my speciality. A proper skybox would be better. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Shadoh Posted April 12, 2014 Share Posted April 12, 2014 hmmm, wonder if this is possible by creating a script that renders everything from a skybox camera first, then clears ONLY the depth buffer, and renders the rest of the scene from the main camera? I don't know how to implement that yet, but maybe you do? Quote Link to comment Share on other sites More sharing options...
cassius Posted April 13, 2014 Author Share Posted April 13, 2014 I got this skydome looking good. I used klepto;s diffuse+alphatest shader from asset store(downloads) Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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