YouGroove Posted April 12, 2014 Share Posted April 12, 2014 When testing and running the game , LE3 seems to delete a model from what i see in the log ? why ? Here is the log : scripts/objects/player/playerlevel.lua Deleting model "C:/3D/LE3/spaceShooter/SpaceShooter/models/characters/generic/generic.mdl" Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted April 12, 2014 Share Posted April 12, 2014 Where is that script from? I don't have that script in my LE. However, I'm guessing generic is just used for the visual of the player character at design time to give you come reference on where the player is and how big it is. Quote Link to comment Share on other sites More sharing options...
DudeAwesome Posted April 13, 2014 Share Posted April 13, 2014 When testing and running the game , LE3 seems to delete a model from what i see in the log ? why ? Here is the log : scripts/objects/player/playerlevel.lua Deleting model "C:/3D/LE3/spaceShooter/SpaceShooter/models/characters/generic/generic.mdl" I have no clue. Ive seen it also in my log but I try to dont think about such crazy things because leadwerks is full of it. Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
klepto2 Posted April 13, 2014 Share Posted April 13, 2014 It looks to me like you're using the fpsplayer prefab which comes with the Leadwerks Editor. If thats the case, then the generic model gets deleted because it is just a dummy used in the Editor to visualize the position of the controller. In the real game it is not needed and so it gets deleted as soon as the script is loaded. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
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