YouGroove Posted April 12, 2014 Share Posted April 12, 2014 I modified some Lua code nothing special and tried to run the game again, but it lauched and didn't go far without creating 3D contest and the message was saying it couldn't access folder project. I verified project folder and it was read only. Does LE3 modify the rights of project directory ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
DudeAwesome Posted April 12, 2014 Share Posted April 12, 2014 Can you be more detailed ? What files you edited and how? And what was the exact error message? Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
YouGroove Posted April 13, 2014 Author Share Posted April 13, 2014 The log said suddenly it could not access the base folder of my project : "C:\....\spaceShooter" The folder thatcontains all models,materials, shaders etc ... I verified and it was read only, i tried to modify that , but no way. I just ask if LE3 modify rights or not ? That's strange caus that error happened after i added some Lua code to some Lua file ? It occured in another project test same problem after changing some Lua code. Or it is my freshly installed Windows 7 from two months that would already do bad things ? I did nothing special at all, the game runned well, i just modified some Lua code and i got that error : Quote Stop toying and make games Link to comment Share on other sites More sharing options...
cassius Posted April 13, 2014 Share Posted April 13, 2014 I usually find that when things suddenly go wrong after adding code its probably bad code. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
YouGroove Posted April 13, 2014 Author Share Posted April 13, 2014 Well it was code problem. http://leadwerks.wikidot.com/wiki:entityindexer --Load a map local mapfile = System:GetProperty("map","Maps/start.map") -- if Map:Load(mapfile)==false then return false end if Map:Load(mapfilename,"Callback")==false then return false end self.level = true I just avoid Callback and all was running like before, so no callback is better. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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